Difference between revisions of "Talk:Confusion"
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While reading the source code for generating the faerie dragon armour, it was written that if the armour gained ''Clarity'', then the ''Confusing'' ego would be overwritten. Is this a now-obsolete ego that simply persisted in the source code or does it realy exist? I've tried to spawn armours with confusion in wizmode but it didn't work. -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 10:12, 22 August 2015 (CEST) | While reading the source code for generating the faerie dragon armour, it was written that if the armour gained ''Clarity'', then the ''Confusing'' ego would be overwritten. Is this a now-obsolete ego that simply persisted in the source code or does it realy exist? I've tried to spawn armours with confusion in wizmode but it didn't work. -- [[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 10:12, 22 August 2015 (CEST) | ||
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+ | :Okay forget it I just found this commit dating from may 12 2015 : | ||
+ | {{flavour|New negative randart property: Confusing | ||
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+ | When taking damage, you have a (number of Confusing artefacts worn) in 100 | ||
+ | chance of being confused.}} | ||
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+ | It probably comes in 0.17. --[[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 10:26, 22 August 2015 (CEST) |
Latest revision as of 09:27, 22 August 2015
Am I right in thinking confusion negates the ability to cleave? --spudwalt 07:23, 20 May 2013 (CEST)
- Unfortunately, I think that's the case. It'd be an AMAZING way to deal with it otherwise : / --MoogleDan 14:05, 20 May 2013 (CEST)
Confusion ego ?
While reading the source code for generating the faerie dragon armour, it was written that if the armour gained Clarity, then the Confusing ego would be overwritten. Is this a now-obsolete ego that simply persisted in the source code or does it realy exist? I've tried to spawn armours with confusion in wizmode but it didn't work. -- Fingolfin (talk) 10:12, 22 August 2015 (CEST)
- Okay forget it I just found this commit dating from may 12 2015 :
New negative randart property: Confusing
When taking damage, you have a (number of Confusing artefacts worn) in 100 chance of being confused. |
It probably comes in 0.17. --Fingolfin (talk) 10:26, 22 August 2015 (CEST)