Difference between revisions of "Deflect Missiles (spell)"

From CrawlWiki
Jump to: navigation, search
(updated to 0.16, not changed)
m (Redirected page to Deflect Missiles)
 
(13 intermediate revisions by 7 users not shown)
Line 1: Line 1:
{{version016}}
+
#REDIRECT [[Deflect Missiles]]
{{Spell
 
|name=Deflect Missiles
 
|level=6
 
|school1={{Charms}}
 
|school2={{Air Magic}}
 
|school3=
 
|sources=<div>
 
*[[Book of Enchantments]]
 
*[[Book of the Sky]]
 
</div>
 
|castingnoise=3
 
|spellnoise=0
 
}}
 
{{Flavour|This spell protects the caster from all kinds of projectile attacks, by slowing them and somewhat diverting their path. Successfully deflecting an incoming projectile still requires a reflexive action (your ability to do so is measured by the Evasion stat), but unlike lesser spells like Repel Missiles, Deflect Missiles typically makes this so easy that even a drunk plate-clad orc can do it.}}
 
 
 
'''Deflect Missiles''' is a level 6 [[Charms]]/[[Air Magic]] spell which strongly protects the caster from ranged attacks. It reduces the [[to-hit]] of ranged attacks against the caster to a random value between:
 
*vs Single-Target Beams: 0% - 50% of its normal value
 
*vs Bolts: 0% - 66% of its normal value
 
This spell only helps you to [[ev]]ade ranged attacks; it has no effect on your ability to [[SH|block]] them.
 
 
 
==Strategy==
 
This spell gives a very good amount of protection, but there are still a few ranged attacks than can ignore it, among them such nasty things as [[Hellfire]], [[Torment]], and [[Fireball]], as well as all [[Hexes]]. Even so, it can be very useful in places like the last level of [[the Shoals]] ([[merfolk javelineer]]s), the last level of the [[Elven Halls]] ([[deep elf master archer]]s), or [[Zot:5]] ([[electric golem]]s, [[ancient lich]]es).
 
 
 
Despite its power, this spell's usefulness is very character-dependent. In general, it doesn't do much that [[Repel Missiles]] and a good [[EV]] ''or'' [[AC]] won't do. Usually, the characters who will find this the most useful are the purest of casters: it is possible for a DEFE to conquer [[the Realm of Zot]] with 8 AC and 16 EV if they make very judicious use of this and other utility spells. Characters that are more hybridized are often better served saving that 6 MP for another Conjuration, or a spell like [[Haste]].
 

Latest revision as of 04:57, 29 March 2026

Redirect to: