Difference between revisions of "Staff of summoning"
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{{flavour|A staff that increases the power of summonings cast by its wielder.}} | {{flavour|A staff that increases the power of summonings cast by its wielder.}} | ||
− | A '''staff of summoning''' is a [[magical staff]] which aids in the casting of [[Summonings]]. Equipping it will cause it to auto-identify. Any Summonings spells cast while wielding a staff of summoning will gain a boost to [[spell power]], usually causing it to summon more monsters/last longer (the specific impact of this, if any, depends on the spell) | + | A '''staff of summoning''' is a [[magical staff]] which aids in the casting of [[Summonings]]. Equipping it will cause it to auto-identify. Any Summonings spells cast while wielding a staff of summoning will gain a boost to [[spell power]], usually causing it to summon more monsters/last longer (the specific impact of this, if any, depends on the spell). |
− | The staff can also be used in combat, functioning as a | + | The staff can also be used in combat, functioning as a +0 [[staff]]. Physical damage bonuses can be gained through training [[Fighting]] and [[Staves]]. The Staves skill also increases your accuracy and the speed at which you can attack, which is useful if you have a staff that is effective in melee. This isn't worthwhile if you are only using a staff of summoning however, as it is a terrible melee weapon. |
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− | Physical damage bonuses can be gained through training [[Fighting]] and [[Staves]]. The Staves skill also increases your accuracy and the speed at which you can attack, | ||
==History== | ==History== | ||
+ | *Staves of summoning were removed in [[0.26]]. | ||
+ | *Prior to [[0.18]], the wielder also gained the [[warding]] intrinsic. | ||
+ | *Prior to [[0.17]], the staff could [[Abjuration|abjure]] enemies when swung in melee, making it somewhat useful against summons. | ||
*Prior to [[0.8]], the chance of a staff of summoning auto-identifying when wielded depended on the Summonings skill of the wielder. | *Prior to [[0.8]], the chance of a staff of summoning auto-identifying when wielded depended on the Summonings skill of the wielder. |
Latest revision as of 11:20, 3 March 2021
Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
A staff that increases the power of summonings cast by its wielder. |
A staff of summoning is a magical staff which aids in the casting of Summonings. Equipping it will cause it to auto-identify. Any Summonings spells cast while wielding a staff of summoning will gain a boost to spell power, usually causing it to summon more monsters/last longer (the specific impact of this, if any, depends on the spell).
The staff can also be used in combat, functioning as a +0 staff. Physical damage bonuses can be gained through training Fighting and Staves. The Staves skill also increases your accuracy and the speed at which you can attack, which is useful if you have a staff that is effective in melee. This isn't worthwhile if you are only using a staff of summoning however, as it is a terrible melee weapon.
History
- Staves of summoning were removed in 0.26.
- Prior to 0.18, the wielder also gained the warding intrinsic.
- Prior to 0.17, the staff could abjure enemies when swung in melee, making it somewhat useful against summons.
- Prior to 0.8, the chance of a staff of summoning auto-identifying when wielded depended on the Summonings skill of the wielder.