Difference between revisions of "Bolt trap"

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{{obsolete}}{{flavour|A well-concealed hole containing a crossbow-like contraption with a self-loading mechanism.}}
{{flavour|A well-concealed hole containing a crossbow-like contraption with a self-loading mechanism. Beware of its bolts, as a steel construction can reach draw forces far above those of a living arbalester.}}
 
  
 
[[File:Bolt trap.png]]
 
[[File:Bolt trap.png]]
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A '''bolt trap''' is a mechanical [[trap]] which fires a [[bolt]] when stepped upon by a player or [[monster]]. It is the most damaging of the traps that fire damaging ammunition, followed by the [[spear trap]].
 
A '''bolt trap''' is a mechanical [[trap]] which fires a [[bolt]] when stepped upon by a player or [[monster]]. It is the most damaging of the traps that fire damaging ammunition, followed by the [[spear trap]].
  
Bolt traps can fire 3-11 times before running out of ammo, dealing between 1 and 40 damage to the player, or just between 1 and 13 to a monster.
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Bolt traps can fire 3-11 times before running out of ammo, dealing up to 40 damage to the player, or up to 18 damage to a monster.
  
[[Repel Missiles]] and [[Deflect Missiles]] both reduce the chance of this trap being able to hit the player.
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[[Repel Missiles#Player sources|Repel Missiles]] reduces the chance of this trap being able to hit the player.
  
 
==History==
 
==History==
Prior to [[0.15]], activating a bolt trap would produce usable bolt ammunition.
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*Bolt traps, and all mechanical traps, were removed in [[0.27]].
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*Prior to [[0.15]], activating a bolt trap would produce usable bolt ammunition.
  
 
[[Category:Traps]]
 
[[Category:Traps]]

Latest revision as of 22:54, 13 July 2022

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
A well-concealed hole containing a crossbow-like contraption with a self-loading mechanism.

Bolt trap.png

A bolt trap is a mechanical trap which fires a bolt when stepped upon by a player or monster. It is the most damaging of the traps that fire damaging ammunition, followed by the spear trap.

Bolt traps can fire 3-11 times before running out of ammo, dealing up to 40 damage to the player, or up to 18 damage to a monster.

Repel Missiles reduces the chance of this trap being able to hit the player.

History

  • Bolt traps, and all mechanical traps, were removed in 0.27.
  • Prior to 0.15, activating a bolt trap would produce usable bolt ammunition.