Difference between revisions of "Robe of Clouds"

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(Obviously whether a robe of resistance outclasses it depends entirely on which resistances one's other gear has.)
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{{flavour|A robe of a material as nebulous and insubstantial as the clouds. The pleats and folds can be swirled into a furious storm.}}
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{{flavour|A robe of a material as nebulous and insubstantial as the clouds. It whips the air around it up into a furious storm as it ripples and swirls.}}
 
[[File:Robe_of_clouds.png]] '''''the +3 robe of Clouds'''''
 
[[File:Robe_of_clouds.png]] '''''the +3 robe of Clouds'''''
  
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rElec<br>
 
rElec<br>
rCloud<br>
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[[Cloud immunity]]<br>
Evoke Thunderclouds (5 MP)<br>
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May create thunder clouds on enemies within radius 2 (1/7 chance each turn)<br>
  
 
==Desirability==
 
==Desirability==
The '''robe of Clouds''' is most useful for those who haven't found another source of electricity resistance yet. It can also be useful for low level characters with some [[Evocations]], as thunderclouds generate lightning – which can do some nice damage but at the cost of being extremely loud. While cloud immunity is slightly useful and reduces the tedium of certain parts of the game, the [[scarf of cloud immunity]] is less rare and takes up a less critical armour slot. For general use, look for something with better defensive stats and intrinsics.
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The '''robe of Clouds'''<ref>{{source ref|0.30.0|art-data.txt|1149}}</ref> is most useful for [[EV]]-based characters who haven't found another source of electricity resistance yet. The cloud immunity can also be useful in [[Swamp]], [[Volcano]] / [[Ice cave]], and a few cloud-generating [[vault]]s. Otherwise, it generally isn't worth using the body slot for.
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The thunder clouds are nice to have; the clouds themselves are stronger than [[Freezing Cloud]]. You can [[kite]] 10 speed enemies until a thunder cloud appears, where you can engage in melee, keeping them inside the cloud.
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The cloud mage of the [[Cloud Mages' Chambers]] is guaranteed to be wearing the robe of Clouds, if it hasn't already appeared elsewhere.
  
 
==History==
 
==History==
Prior to [[0.23]], this unrandart allowed to evoke flying and randomly generated clouds of thin mist and rain, which occasionally turned dry tiles into [[shallow water]] and shallow water into [[deep water]].
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*Prior to [[0.28]], the thundercloud effect was an evocable ability.
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*Prior to [[0.27]], thunderclouds were ''very'' [[noise|loud]] (louder than [[Qazlal]]).
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*Prior to [[0.23]], this unrandart allowed to evoke flying and randomly generated clouds of thin mist and rain, which occasionally turned dry tiles into [[shallow water]] and shallow water into [[deep water]].
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==References==
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<references />
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Body armour]]
 
[[Category:Body armour]]

Latest revision as of 03:23, 23 July 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
A robe of a material as nebulous and insubstantial as the clouds. It whips the air around it up into a furious storm as it ripples and swirls.

Robe of clouds.png the +3 robe of Clouds

+3 robe

rElec
Cloud immunity
May create thunder clouds on enemies within radius 2 (1/7 chance each turn)

Desirability

The robe of Clouds[1] is most useful for EV-based characters who haven't found another source of electricity resistance yet. The cloud immunity can also be useful in Swamp, Volcano / Ice cave, and a few cloud-generating vaults. Otherwise, it generally isn't worth using the body slot for.

The thunder clouds are nice to have; the clouds themselves are stronger than Freezing Cloud. You can kite 10 speed enemies until a thunder cloud appears, where you can engage in melee, keeping them inside the cloud.

The cloud mage of the Cloud Mages' Chambers is guaranteed to be wearing the robe of Clouds, if it hasn't already appeared elsewhere.

History

  • Prior to 0.28, the thundercloud effect was an evocable ability.
  • Prior to 0.27, thunderclouds were very loud (louder than Qazlal).
  • Prior to 0.23, this unrandart allowed to evoke flying and randomly generated clouds of thin mist and rain, which occasionally turned dry tiles into shallow water and shallow water into deep water.

References