Difference between revisions of "Talk:Staff of air"
CommanderC (talk | contribs) (Created page with "Which one is easier to understand? > '''Chance to Activate on a Hit''': (Evocations+Air Magic/2)×(Damage Done + Air Magic)×0.33% per hit or > '''Chance to Activate on a Hit...") |
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> '''Chance to Activate on a Hit''': It has to pass two checks: (Evocations+Air Magic/2)/15 and (Damage Done + Air Magic)/20. | > '''Chance to Activate on a Hit''': It has to pass two checks: (Evocations+Air Magic/2)/15 and (Damage Done + Air Magic)/20. | ||
--[[User:CommanderC|CommanderC]] 19:38, 16 January 2013 (CET) | --[[User:CommanderC|CommanderC]] 19:38, 16 January 2013 (CET) | ||
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+ | What does it mean when you have to pass a check, does the value have to be greater than 1? --[[User:Flun|Flun]] 21:16, 16 January 2013 (CET) | ||
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+ | :Those numbers are probabilities. If a number is 1, it means that you always pass that check. Another expression is: [(Evocations+Air Magic/2) > 1d15] && [(Damage Done+Air Magic) > 1d20] (actually it is x*100 > 1d(y*100) so partial skill levels are useful) --[[User:CommanderC|CommanderC]] 23:29, 16 January 2013 (CET) | ||
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+ | ::My vote would be for the first one, as it only gives the player one calculation to worry about. --[[User:MoogleDan|MoogleDan]] 23:46, 16 January 2013 (CET) |
Latest revision as of 23:46, 16 January 2013
Which one is easier to understand?
> Chance to Activate on a Hit: (Evocations+Air Magic/2)×(Damage Done + Air Magic)×0.33% per hit
or
> Chance to Activate on a Hit: (Evocations+Air Magic/2)×6.66% per hit, but it also has to pass a (Damage Done + Air Magic)/20 check.
or
> Chance to Activate on a Hit: It has to pass two checks: (Evocations+Air Magic/2)/15 and (Damage Done + Air Magic)/20. --CommanderC 19:38, 16 January 2013 (CET)
What does it mean when you have to pass a check, does the value have to be greater than 1? --Flun 21:16, 16 January 2013 (CET)
- Those numbers are probabilities. If a number is 1, it means that you always pass that check. Another expression is: [(Evocations+Air Magic/2) > 1d15] && [(Damage Done+Air Magic) > 1d20] (actually it is x*100 > 1d(y*100) so partial skill levels are useful) --CommanderC 23:29, 16 January 2013 (CET)
- My vote would be for the first one, as it only gives the player one calculation to worry about. --MoogleDan 23:46, 16 January 2013 (CET)