Difference between revisions of "Talk:Staff of air"

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(Reply to CommanderC)
 
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What does it mean when you have to pass a check, does the value have to be greater than 1? --[[User:Flun|Flun]] 21:16, 16 January 2013 (CET)
 
What does it mean when you have to pass a check, does the value have to be greater than 1? --[[User:Flun|Flun]] 21:16, 16 January 2013 (CET)
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:Those numbers are probabilities. If a number is 1, it means that you always pass that check. Another expression is: [(Evocations+Air Magic/2) > 1d15] && [(Damage Done+Air Magic) > 1d20] (actually it is x*100 > 1d(y*100) so partial skill levels are useful) --[[User:CommanderC|CommanderC]] 23:29, 16 January 2013 (CET)
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::My vote would be for the first one, as it only gives the player one calculation to worry about. --[[User:MoogleDan|MoogleDan]] 23:46, 16 January 2013 (CET)

Latest revision as of 23:46, 16 January 2013

Which one is easier to understand?

> Chance to Activate on a Hit: (Evocations+Air Magic/2)×(Damage Done + Air Magic)×0.33% per hit

or

> Chance to Activate on a Hit: (Evocations+Air Magic/2)×6.66% per hit, but it also has to pass a (Damage Done + Air Magic)/20 check.

or

> Chance to Activate on a Hit: It has to pass two checks: (Evocations+Air Magic/2)/15 and (Damage Done + Air Magic)/20. --CommanderC 19:38, 16 January 2013 (CET)


What does it mean when you have to pass a check, does the value have to be greater than 1? --Flun 21:16, 16 January 2013 (CET)

Those numbers are probabilities. If a number is 1, it means that you always pass that check. Another expression is: [(Evocations+Air Magic/2) > 1d15] && [(Damage Done+Air Magic) > 1d20] (actually it is x*100 > 1d(y*100) so partial skill levels are useful) --CommanderC 23:29, 16 January 2013 (CET)
My vote would be for the first one, as it only gives the player one calculation to worry about. --MoogleDan 23:46, 16 January 2013 (CET)