Difference between revisions of "Stat zero"

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:''"Brainless" redirects here. If you were looking for the [[monster intelligence]] category, see [[:Category:Brainless intelligence]].''
  
 
When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: <code>10 + 1d10 + the number of turns it was below 0</code> (Max: 200 turns).
 
When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: <code>10 + 1d10 + the number of turns it was below 0</code> (Max: 200 turns).
 
==Causes==
 
The following can all drain your attributes:
 
 
By 1 at a time:
 
*The [[bad mutations#Deterioration|Deterioration]] mutation.
 
*The melee attacks of certain monsters:
 
**{{monsterlink|Quasit}} (dexterity only)
 
**{{monsterlink|Ghost moth}}
 
**{{monsterlink|Eidolon}}
 
*Decomposition from attempted [[mutation]] of an undead character.
 
 
By more than 1 at a time:
 
*[[Corrupting Pulse]] can transient mutations, which can include [[Bad_mutations#Reduced_Attributes|reduced attributes]].
 
*[[Brain Feed]]: this is really dangerous for players with low intelligence, as it can drain 1-3 in one go.
 
*[[Hell]] effects and mummy [[death curse]]s.
 
*Casting spells while wielding the [[staff of Wucad Mu]].
 
*Stepping on or being in view of a monster stepping on [[Zot trap]]s.
 
 
As you gain experience, you regain stats lost through any of these means (except Malmutate).
 
 
Stats can be more permanently lowered by the following means:
 
*[[Mutations]] (such as from [[Malmutate]]) which affect attributes. This lasts until the mutation is removed [[potion of mutation|somehow]].
 
*Equipment with negative stat modifiers. But, you can remove the equipment to restore the stat.
 
  
 
==Effects==
 
==Effects==
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*Your [[stealth]] score is set to 0.
 
*Your [[stealth]] score is set to 0.
 
*You can't [[stab]] monsters.
 
*You can't [[stab]] monsters.
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==Causes==
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The following sources of '''stat drain''' can all temporarily lower your attributes ([[Str]], [[Int]], [[Dex]]):
 +
 +
'''By 1 at a time:'''
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*The [[bad mutations#Deterioration|Deterioration]] mutation.
 +
*The melee attacks of certain monsters:
 +
**{{monsterlink|Quasit}} (dexterity only)
 +
**{{monsterlink|Ghost moth}}
 +
**{{monsterlink|Eidolon}}
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*Decomposition from attempted [[mutation]] of an undead character.
 +
 +
'''By more than 1 at a time:'''
 +
*[[Corrupting Pulse]] can give transient (temporary) mutations, which can include [[Bad_mutations#Reduced_Attributes|Reduced Attributes]] (-2 stat).
 +
**{{monsterlink|Wretched star}}
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*[[Brain Feed]]: Drains 1-3 intelligence in one go.
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**{{monsterlink|Orange crystal statue}}
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*[[Hell's mystical force]] can drain up to 5 stat points when you descend down a stair, and can also give transient mutations.
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*Mummy [[death curse]]s drain from 1-4 of a random stat.
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*Quaffing a [[potion of degeneration]] drains 1-3 of each stat.
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*[[Throw Klown Pie]] can drain 1-3 of each stat.
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**{{monsterlink|Killer Klown}}
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*Stepping on or being in view of a monster stepping on [[Zot trap]]s, which could drain 1-5 stat points.
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As you gain experience, you regain stats lost through temporary drain or mutation.
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 +
Stats can be more permanently lowered by the following means:
 +
*[[Mutations]] (such as from [[Malmutate]]) which affect attributes. This lasts until the mutation is removed [[potion of mutation|somehow]].
 +
*Equipment with negative stat modifiers. But, you can remove the equipment to restore the stat.
  
 
==Precautions==
 
==Precautions==
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 5 could conceivably be reduced to 0 by a single unfortunate effect, and below 9 are vulnerable to stat zero from repeated effects.
+
Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 6 could conceivably be reduced to 0 by a single unfortunate effect, and below 11 are vulnerable to stat zero from repeated effects.
*Hell effects, [[Zot trap]]s, and [[mummy]] [[death curse]]s can temporarily reduce an attribute by up to 4 in one go. You may wish to bring all of your attributes up to a minimum of 9 to guarantee that you can survive two worst-case scenario shot from either one.
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<!-- Please confirm, stat losses were halved I think in 0.19 and so stat losses of max 7 went down to max 4 (this being when SustAt was removed) -->
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Specifically, [[Hell]] effects can reduce an attribute by up to 5 in a single go, while [[Zot trap]]s, and [[mummy]] [[death curse]]s reduce up to 4. You may wish to bring all of your attributes up to a minimum of 9 to guarantee that you can survive two worst-case scenario effects from the latter. All three happen reasonably late in the game, so early level ups should not take stat zero into account (unless you find a great stat-reducing artefact).
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Outside of the extended game, stat zero only realistically happens to the extreme end of combinations, such as a [[Minotaur]] [[Berserker]] or [[Deep Elf]] [[Conjurer]]. A [[human]], for example, is normally much less vulnerable to its effects.
  
 
==History==
 
==History==
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*Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]].
 
*Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]].
 
*Prior to [[0.17]], taking further stat damage after a stat reached 0 would inflict HP damage.
 
*Prior to [[0.17]], taking further stat damage after a stat reached 0 would inflict HP damage.
*Prior to [[0.15]], items had [[aum|mass]], and strength determined your carrying capacity. The "collapse" status effect serious reduced this.
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*Prior to [[0.15]], items had [[aum|mass]], and strength determined your carrying capacity. Collapse seriously reduced this.
 
*Stat zero was added in [[0.13]], replacing [[stat death]].
 
*Stat zero was added in [[0.13]], replacing [[stat death]].
  
 
[[Category:Stats]]
 
[[Category:Stats]]
 
[[Category:Status effects]]
 
[[Category:Status effects]]

Latest revision as of 00:27, 28 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.
"Brainless" redirects here. If you were looking for the monster intelligence category, see Category:Brainless intelligence.

When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character suffers crippling penalties until that attribute is restored and stays above 0 for a period of time equal to: 10 + 1d10 + the number of turns it was below 0 (Max: 200 turns).

Effects

The following effects occur when any stat reaches 0:

The following effects are dependent on the specific stat which was drained to 0:

Collapse (Strength)

  • You do not regenerate HP when monsters are in sight.

Brainless (Intelligence)

Clumsy (Dexterity)

Causes

The following sources of stat drain can all temporarily lower your attributes (Str, Int, Dex):

By 1 at a time:

By more than 1 at a time:

As you gain experience, you regain stats lost through temporary drain or mutation.

Stats can be more permanently lowered by the following means:

  • Mutations (such as from Malmutate) which affect attributes. This lasts until the mutation is removed somehow.
  • Equipment with negative stat modifiers. But, you can remove the equipment to restore the stat.

Precautions

Any character with a particularly low attribute should be aware of the dangers involved. Any attribute below 6 could conceivably be reduced to 0 by a single unfortunate effect, and below 11 are vulnerable to stat zero from repeated effects.

Specifically, Hell effects can reduce an attribute by up to 5 in a single go, while Zot traps, and mummy death curses reduce up to 4. You may wish to bring all of your attributes up to a minimum of 9 to guarantee that you can survive two worst-case scenario effects from the latter. All three happen reasonably late in the game, so early level ups should not take stat zero into account (unless you find a great stat-reducing artefact).

Outside of the extended game, stat zero only realistically happens to the extreme end of combinations, such as a Minotaur Berserker or Deep Elf Conjurer. A human, for example, is normally much less vulnerable to its effects.

History

  • Prior to 0.28, zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier.
  • Prior to 0.19, sustain attributes existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in 0.19.
  • Prior to 0.17, taking further stat damage after a stat reached 0 would inflict HP damage.
  • Prior to 0.15, items had mass, and strength determined your carrying capacity. Collapse seriously reduced this.
  • Stat zero was added in 0.13, replacing stat death.