Difference between revisions of "Conjure Living Spells"
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{{flavour|Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.}} | {{flavour|Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.}} | ||
− | '''Conjure Living Spells''' summons | + | '''Conjure Living Spells''' summons living spell monsters. Each type of [[walking tome]] uses a different spell. They behave like [[Foxfire]]s: each living spell has 1-2 HP, but on contact with an enemy, they'll cast their respective spell. Note that the living spells themselves are unaffected by [[silence]]. Crystal tomes summon 1-2 living spells; the other tomes summon 2-3 living spells. |
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{{monsters with spell}} | {{monsters with spell}} | ||
==History== | ==History== | ||
− | *Prior to [[0. | + | *Prior to [[0.31]], walking tomes could sustain up to 6 living spells at once. Also, crystal tomes will only cast 1-2 spells. |
+ | *Conjure Living Spells was introduced in [[0.28]], along with walking tomes. | ||
[[Category: Monster spells]] | [[Category: Monster spells]] |
Latest revision as of 03:39, 20 January 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate. |
Conjure Living Spells summons living spell monsters. Each type of walking tome uses a different spell. They behave like Foxfires: each living spell has 1-2 HP, but on contact with an enemy, they'll cast their respective spell. Note that the living spells themselves are unaffected by silence. Crystal tomes summon 1-2 living spells; the other tomes summon 2-3 living spells.
The following enemies cast Conjure Living Spells:
- ; Walking crystal tome (1-2x 3d34 damage)
- ; Walking divine tome (2-3x 7-17 damage)
- ; Walking earthen tome
- ; Walking frostbound tome (2-3x 3d26 damage)