Difference between revisions of "Shaft card"

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Drawing this card will create a shaft beneath the user, and possibly beneath their enemies.}}
 
Drawing this card will create a shaft beneath the user, and possibly beneath their enemies.}}
  
The Shaft card creates a [[shaft]] beneath the player or a monster. The player has to stand on a floor tile, because the card  cannot create a shaft in [[water]] and beneath [[shop]]s, [[fountain]]s, or other [[dungeon features]]. The card has no effect on the final level of a branch, in single-floor branches, in the [[Abyss]], [[Hell]], [[Pandemonium]], or [[Ziggurat]]s; drawing it will only waste a turn.
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The '''Shaft card''' creates a [[shaft]] beneath the player or a monster. The player has to stand on a floor tile, because the card  cannot create a shaft in [[water]] and beneath [[shop]]s, [[fountain]]s, or other [[dungeon features]]. The card has no effect on the final level of a branch, in single-floor branches, in the [[Abyss]], [[Hell]], [[Pandemonium]], or [[Ziggurat]]s; drawing it will only waste a turn.
  
The chance to shaft a hostile monster depends on the card's power: <code><power> / 3</code><ref>{{source ref|0.25.0|decks.cc|1039}}</ref>. Note that the card can shaft all monsters in your [[line of sight]], even the [[invisible]] ones.
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The chance to shaft a hostile monster depends on the card's power, equal to <code><power> / 3</code>.<ref>{{source ref|0.25.0|decks.cc|1039}}</ref> Note that the card can shaft all monsters in your [[line of sight]], even the [[invisible]] ones.
  
 
It could be found in the following [[Decks|decks]]:
 
It could be found in the following [[Decks|decks]]:

Latest revision as of 18:34, 7 October 2023

Obsolete: This article refers to an aspect of the game which has been removed. It is retained for historical reference only.
The card depicts a traveler plummeting into a chasm that has opened beneath them.

Drawing this card will create a shaft beneath the user, and possibly beneath their enemies.

The Shaft card creates a shaft beneath the player or a monster. The player has to stand on a floor tile, because the card cannot create a shaft in water and beneath shops, fountains, or other dungeon features. The card has no effect on the final level of a branch, in single-floor branches, in the Abyss, Hell, Pandemonium, or Ziggurats; drawing it will only waste a turn.

The chance to shaft a hostile monster depends on the card's power, equal to <power> / 3.[1] Note that the card can shaft all monsters in your line of sight, even the invisible ones.

It could be found in the following decks:

0.15 0.16 0.17 0.18 0.19 and beyond

Changes
Defence
Escape
Wonders

Defence
Escape

Defence
Escape

Defence
Escape

Escape

History

  • The Shaft card was removed in 0.26.
  • This card was one of 23 cards to be kept in the deck simplification of 0.19; however, the deck of defence was removed in this version.
  • The Shaft card was added in 0.15 to replace the Flight card.

References

  1. decks.cc:1039 (0.25.0)

See also