Difference between revisions of "Black Mark"
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==Player Mutation== | ==Player Mutation== | ||
− | [[Black Mark (mutation)|Black Mark]] is a demonspawn mutation with 3 levels. | + | [[Black Mark (mutation)|Black Mark]] is a demonspawn mutation with 3 levels. The second level of this mutation has the eponymous 'Black Mark' effect. |
− | + | If you have level 2 of this mutation, when attacking a monster in melee, there's a 20% chance that you inflict one status effect of: | |
*[[Antimagic]] | *[[Antimagic]] | ||
*[[Weak]] | *[[Weak]] |
Latest revision as of 08:47, 12 January 2024
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Black Mark is a demonspawn mutation and monster spell which inflicts one of three random status effects.
Player Mutation
Black Mark is a demonspawn mutation with 3 levels. The second level of this mutation has the eponymous 'Black Mark' effect.
If you have level 2 of this mutation, when attacking a monster in melee, there's a 20% chance that you inflict one status effect of:
If a status would be useless, it is rerolled.
Monster Spell
Empowers the caster and any nearby allies to debilitate their foes on a successful melee attack, allowing them to inflict draining, cause weakness, or deplete magical power. |
The monster version of Black Mark is a spell that applies a black mark status effect to any ally in LOS of the caster. Whenever a monster with this enchantment damages a creature in melee, it applies antimagic, weak, or draining.
The following enemies cast Black Mark:
History
- Prior to 0.28, Black Mark would not reroll if it got a useless effect.
- Prior to 0.27, the player version was the third rank of the demonspawn mutation, not the second.
- Gloorx Vloq had this spell in 0.18.
- Since 0.17, black Mark no longer has vampiric effect (healing the player for 1d(damage done-1)); its other effects are now stronger. Also, the set of effects had slow instead of weak.
- Black Mark was added in 0.14.