Difference between revisions of "Threat"
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m (update descriptions to 0.31) |
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! Threat level !! Monster's name !! Description | ! Threat level !! Monster's name !! Description | ||
|- | |- | ||
− | | Trivial || {{DarkGrey|Dark grey}} || | + | | Trivial || {{DarkGrey|Dark grey}} || Minor |
|- | |- | ||
− | | Easy || {{LightGrey|Light grey}} || | + | | Easy || {{LightGrey|Light grey}} || Low |
|- | |- | ||
− | | Tough || {{Yellow|Yellow}} || | + | | Tough || {{Yellow|Yellow}} || High |
|- | |- | ||
− | | Nasty || {{LightRed|Light red}} || | + | | Nasty || {{LightRed|Light red}} || Lethal |
|} | |} | ||
Line 27: | Line 27: | ||
This means that for any species with an experience [[aptitude]] of 0, a monster that gives 5582 XP or more will always be labeled nasty. | This means that for any species with an experience [[aptitude]] of 0, a monster that gives 5582 XP or more will always be labeled nasty. | ||
+ | |||
+ | |||
+ | ==History== | ||
+ | *Prior to [[0.31]], the threat descriptors were as follows: | ||
+ | |||
+ | {| class="prettytable" | ||
+ | ! Threat level !! Monster's name !! Description | ||
+ | |- | ||
+ | | Trivial || {{DarkGrey|Dark grey}} || "It looks harmless." | ||
+ | |- | ||
+ | | Easy || {{LightGrey|Light grey}} || "It looks easy." | ||
+ | |- | ||
+ | | Tough || {{Yellow|Yellow}} || "It looks dangerous." | ||
+ | |- | ||
+ | | Nasty || {{LightRed|Light red}} || "It looks extremely dangerous." | ||
+ | |} | ||
[[Category:Game mechanics]] | [[Category:Game mechanics]] |
Latest revision as of 12:19, 2 February 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
The threat level of a monster is a rough indicator of how difficult/dangerous a monster is. This information is accessible through the monster list at the right side of the screen, or in the monster's descriptions. When Ashenzari detects a monster, you'll see their threat level (but not the type of monster). Threat is also used for a few other mechanics throughout the game (such as tension).
The game defines four tiers of threat:
Threat level | Monster's name | Description |
---|---|---|
Trivial | Dark grey | Minor |
Easy | Light grey | Low |
Tough | Yellow | High |
Nasty | Light red | Lethal |
Formula
Threat is based off two factors: a monster's XP value, and the player's current experience points.
Tension = Monster's XP points / ( 1 + sqrt(Player's XP points / 30))
If Tension is less than 1, Threat = Trivial Else if Tension is less than 6, Threat = Easy Else if Tension is less than 33, Threat = Tough Else, Threat = Nasty
This means that for any species with an experience aptitude of 0, a monster that gives 5582 XP or more will always be labeled nasty.
History
- Prior to 0.31, the threat descriptors were as follows:
Threat level | Monster's name | Description |
---|---|---|
Trivial | Dark grey | "It looks harmless." |
Easy | Light grey | "It looks easy." |
Tough | Yellow | "It looks dangerous." |
Nasty | Light red | "It looks extremely dangerous." |