Difference between revisions of "Habitat"

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A '''habitat''' is an environmental area that is inhabited by a particular species of animal, plant or other type of organism. It is the natural environment in which an organism lives. In Crawl, monsters can inhabit dry surfaces, pools of water, and even [[lava]].  
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A creature's '''habitat''' determines what tiles it can traverse through without [[flight]].
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*Land: Cannot travel through [[deep water]] or [[lava]]. Receives penalties in [[shallow water]], unless flying or [[large]]-/[[giant]]- sized.
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**Fake Amphibious: [[Giant]] monsters with land habitat can travel through deep water, but without immunity to drowning.
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*Amphibious: Can travel through both land and water without penalty. Grants immunity to [[drowning]].
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*Water: Can only travel in water, both shallow and deep. Grants immunity to [[drowning]].
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*Amphibious lava: Can travel through land and lava without penalty. Receives penalties in [[shallow water]] unless flying or large-/giant- sized.
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*Lava: Can only travel in lava.
  
For the most part, monsters perform poorly in terrain that is outside their designated habitat. For example, most monsters that live on land are slowed and hindered when entering [[shallow water]] and cannot enter [[deep water]] without drowning; conversely, monsters that live only in water cannot walk on land. Amphibious monsters are able to move and attack normally both in water and on land. Any monster that is not specifically designed to live in lava will die instantly if it somehow falls in.
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Almost everything in the game has either a land or amphibious habitat.
  
There are exceptions, however. Monsters that are {{large}} or larger may attack normally while in shallow water, while monsters that are {{giant}}-sized can walk through deep water as if it was shallow water. [[:Category:Flying|Flying]] monsters can fly over any type of terrain without issue.
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If a monster is dropped into deep water or lava without a suitable habitat, and it does not have [[flight]], it will instantly die. E.g. land, amphibious, and water habitat monsters without flight will instantly die when entering a lava tile. If a player enters an unsuitable tile without flight, they are [[drain]]ed for every turn until they escape.
  
Most monsters found in the [[Dungeon]] live primarily on land, but some do not: see individual monster pages for details on what habitat a monster lives in.
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If a water habitat monster is outside water, or a lava habitat monster outside lava, it will flop around. When a monster is flopping, it takes damage every turn, moves randomly, and will try to seek to re-enter water/lava.
 
 
 
 
 
 
==Habitat Varieties==
 
===Earth / Land / Floor===
 
{{crawlquote|This habitat consists of earth. Ingame it is called floor}}
 
 
 
The common habitat players and most of the monsters live on. Borders may be [[Wall]], [[deep water]] unless you are not able to fly. You also find [[portals]], [[stairs]], hidden holes and of course items like [[armor]], [[weapons]] etc. here.
 
 
 
===Shallow water===
 
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Identical to rock walls, except they don't block sight.  
 
 
 
===Deep water===
 
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===Lava===
 
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===Amphibious===
 
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===Fake Amphibious===
 
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Latest revision as of 21:19, 24 March 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

A creature's habitat determines what tiles it can traverse through without flight.

  • Land: Cannot travel through deep water or lava. Receives penalties in shallow water, unless flying or large-/giant- sized.
    • Fake Amphibious: Giant monsters with land habitat can travel through deep water, but without immunity to drowning.
  • Amphibious: Can travel through both land and water without penalty. Grants immunity to drowning.
  • Water: Can only travel in water, both shallow and deep. Grants immunity to drowning.
  • Amphibious lava: Can travel through land and lava without penalty. Receives penalties in shallow water unless flying or large-/giant- sized.
  • Lava: Can only travel in lava.

Almost everything in the game has either a land or amphibious habitat.

If a monster is dropped into deep water or lava without a suitable habitat, and it does not have flight, it will instantly die. E.g. land, amphibious, and water habitat monsters without flight will instantly die when entering a lava tile. If a player enters an unsuitable tile without flight, they are drained for every turn until they escape.

If a water habitat monster is outside water, or a lava habitat monster outside lava, it will flop around. When a monster is flopping, it takes damage every turn, moves randomly, and will try to seek to re-enter water/lava.