Giants are enormous humanoids who rely primarily on brute force, but often have powerful ranged attacks as well. Although their immense size allows them to endure heavy abuse before falling, they have terrible evasion and are generally easy to hit. Several subspecies of giant inhabit the lower portions of the Dungeon, growing more common in the Vaults and the Depths.
C Cyclops - Territorial agrarian giants, they protect their herds of dream sheep and yaks by viciously hurling boulders at their foes.
C Ettin - A larger and stronger version of the two-headed ogre. Will happily crush wandering adventurers into paste with its two massive weapons.
C Fire giant - Incendiary hulks armed with flaming great swords that can roast you at any distance.
C Frost giant - Like fire giants, but cooler and with battleaxes.
C Stone giant - These monstrous creatures have the strength of mountains and hurl powerful bolts of earth at you (they're really just large rocks).
C Juggernaut - A swift-moving and extremely powerful giant that must rest after each colossal punch.
C Iron giant - Exceptionally huge giants that can throw their allies at you or bring you to their allies.
C Titan - A divine giant which has developed mastery over storm magic.
C Polyphemus- An exceptionally successful cyclops shepherd; only he knows the secret to taming death yaks and catoblepae.
C Antaeus- The largest giant of them all, Antaeus rules as demon lord over the icy realm of Cocytus.
C Chuck- A unique stone giant found only in Dungeon Sprint; notable for his large rock of returning and his stylish hat.
C Hill giant - The smallest of the giants, they were barely enormous, but still packed a punch with their giant clubs. Removed in 0.20.
C The Iron Giant- A massive, rusting hulk that called iron elementals to his aid. Found only in Dungeon Sprint. Was converted into a normal enemy in 0.18.