Difference between revisions of "Habitat"
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− | A creature's '''habitat''' determines what tiles it can traverse without [[flight]] | + | A creature's '''habitat''' determines what tiles it can traverse through without [[flight]]. |
− | + | *Land: Cannot travel through [[deep water]] or [[lava]]. Receives penalties in [[shallow water]], unless flying or [[large]]-/[[giant]]- sized. | |
− | *Land: Cannot travel through [[deep water]] or [[lava]]. Receives penalties in [[shallow water]], unless [[large]] | + | **Fake Amphibious: [[Giant]] monsters with land habitat can travel through deep water, but without immunity to drowning. |
− | **Fake Amphibious: [[Giant]] monsters with land habitat can travel through deep water, but | ||
*Amphibious: Can travel through both land and water without penalty. Grants immunity to [[drowning]]. | *Amphibious: Can travel through both land and water without penalty. Grants immunity to [[drowning]]. | ||
*Water: Can only travel in water, both shallow and deep. Grants immunity to [[drowning]]. | *Water: Can only travel in water, both shallow and deep. Grants immunity to [[drowning]]. | ||
− | *Amphibious lava: Can travel through land and lava without penalty. Receives penalties in [[shallow water]] unless | + | *Amphibious lava: Can travel through land and lava without penalty. Receives penalties in [[shallow water]] unless flying or large-/giant- sized. |
− | *Lava: Can only travel in lava. | + | *Lava: Can only travel in lava. |
+ | |||
+ | Almost everything in the game has either a land or amphibious habitat. | ||
− | If a monster is dropped into deep water or lava without a suitable habitat, and it does not have [[flight]], it will | + | If a monster is dropped into deep water or lava without a suitable habitat, and it does not have [[flight]], it will instantly die. E.g. land, amphibious, and water habitat monsters without flight will instantly die when entering a lava tile. If a player enters an unsuitable tile without flight, they are [[drain]]ed for every turn until they escape. |
− | If a water habitat monster is outside water, or a lava habitat monster outside lava, it will flop around | + | If a water habitat monster is outside water, or a lava habitat monster outside lava, it will flop around. When a monster is flopping, it takes damage every turn, moves randomly, and will try to seek to re-enter water/lava. |
Latest revision as of 21:19, 24 March 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A creature's habitat determines what tiles it can traverse through without flight.
- Land: Cannot travel through deep water or lava. Receives penalties in shallow water, unless flying or large-/giant- sized.
- Fake Amphibious: Giant monsters with land habitat can travel through deep water, but without immunity to drowning.
- Amphibious: Can travel through both land and water without penalty. Grants immunity to drowning.
- Water: Can only travel in water, both shallow and deep. Grants immunity to drowning.
- Amphibious lava: Can travel through land and lava without penalty. Receives penalties in shallow water unless flying or large-/giant- sized.
- Lava: Can only travel in lava.
Almost everything in the game has either a land or amphibious habitat.
If a monster is dropped into deep water or lava without a suitable habitat, and it does not have flight, it will instantly die. E.g. land, amphibious, and water habitat monsters without flight will instantly die when entering a lava tile. If a player enters an unsuitable tile without flight, they are drained for every turn until they escape.
If a water habitat monster is outside water, or a lava habitat monster outside lava, it will flop around. When a monster is flopping, it takes damage every turn, moves randomly, and will try to seek to re-enter water/lava.