Difference between revisions of "Stat zero"
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| − | When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character | + | When one of a character's primary [[attributes]] ([[strength]], [[intelligence]], or [[dexterity]]) is lowered to 0 or below, the character is [[slow]]ed until the stat is raised above zero. |
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==Causes== | ==Causes== | ||
| − | + | Stats can be lowered by the following means, potentially causing stat zero: | |
| − | + | *[[Mutations]] (such as from [[Malmutate]] or [[Corrupting Pulse]]) which affect attributes. This lasts until the mutation is removed [[potion of mutation|somehow]]. | |
| − | + | *Equipment with negative stat modifiers. You can remove the equipment to restore the stat. | |
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| − | Stats can be | ||
| − | *[[Mutations]] (such as from [[Malmutate]]) which affect attributes. This lasts until the mutation is removed [[potion of mutation|somehow]]. | ||
| − | *Equipment with negative stat modifiers. | ||
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==History== | ==History== | ||
| − | + | *Prior to [[0.33]], hitting zero in any stat would [[paralyse]] the player immediately and apply a unique debuff for as long as you remained below zero, with the specific penalty depending on which stat was affected. See [http://crawl.chaosforge.org/index.php?title=Stat_zero&oldid=82086 this revision] for more information on the old stat zero system. | |
| + | **Stat drain was removed in 0.33, meaning players can now only have their stats reduced to zero or less through [[mutation]]s or [[artefact]]s with stat penalties. | ||
*Prior to [[0.28]], zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier. | *Prior to [[0.28]], zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier. | ||
*Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]]. | *Prior to [[0.19]], [[sustain attributes]] existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in [[0.19]]. | ||
Latest revision as of 09:36, 13 October 2025
Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
When one of a character's primary attributes (strength, intelligence, or dexterity) is lowered to 0 or below, the character is slowed until the stat is raised above zero.
Causes
Stats can be lowered by the following means, potentially causing stat zero:
- Mutations (such as from Malmutate or Corrupting Pulse) which affect attributes. This lasts until the mutation is removed somehow.
- Equipment with negative stat modifiers. You can remove the equipment to restore the stat.
History
- Prior to 0.33, hitting zero in any stat would paralyse the player immediately and apply a unique debuff for as long as you remained below zero, with the specific penalty depending on which stat was affected. See this revision for more information on the old stat zero system.
- Prior to 0.28, zero intelligence only had an 80% chance to fail reading scrolls. Zero strength's -Regen was a flat regen/4 modifier.
- Prior to 0.19, sustain attributes existed which would halve stat damage. Hence, multi-point stat damage was roughly halved in 0.19.
- Prior to 0.17, taking further stat damage after a stat reached 0 would inflict HP damage.
- Prior to 0.15, items had mass, and strength determined your carrying capacity. Collapse seriously reduced this.
- Stat zero was added in 0.13, replacing stat death.