Difference between revisions of "Nazja's Percussive Tempering"

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{{spell info}}{{AttackSpell
{{flavour|Manifests a magical hammer that repairs and temporarily augments the offensive capabilities of any construct that was created by the caster's own Forgecraft spells. This process results in a flurry of sparks, slag, and concussive shockwaves that do considerable damage to any enemies adjacent to the targeted construct, but it cannot be recast upon the same object until the enhancement wears off.}}
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|name=Percussive Tempering
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|formula = 4d(4+Power/12)
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|maxdmg = 4d21
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|maxsp = 200
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|range = LOS
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|target = Smite
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|tohit = Never miss
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|special = Must target ally, buffs target, 3x3 explosion
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|dam_calculator = dicedef
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|dam_numdice = 4
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|dam_adder = 4
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|dam_num = 1
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|dam_denom = 12}}
  
'''Nazja's Percussive Tempering''' is a level 5 [[Forgecraft]] spell that targets an allied creature created by a Forgecraft spell and applies the Tempered buff to it as well as healing it for 3d10 hit points and immediately dealing AoE damage around that creature.
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'''Nazja's Percussive Tempering''' is a level 5 [[Forgecraft]] spell that buffs an allied creature created by a Forgecraft spell and creates a damaging shockwave around the target.
  
Tempering boosts the monster's [[HD]] by 4 and also increases its melee damage by 25%. The duration of the buff is 7-10 turns. Also, if the tempered construct has less than 5 turns left, its duration will be increased by 3-5 turns.
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==Useful Info==
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Targets an ally [[Forgecraft]] creature, dealing damage to adjacent enemies (you and your allies are not hurt), and applying the following effects to the target:
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*Grants the creature the Tempered buff for 7-10 turns, boosting the monster's [[HD]] by 4 and increasing its melee damage by 25%.
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*Heals the creature by 3d10 HP.
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*If the tempered creature has less than 5 turns left, its duration will be increased by 3-5 turns.
  
The spell can buff any Forgecraft construct, except for [[Blazeheart core]]s and [[Monarch Bomb]]'s [[bomblet]]s.
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It cannot be cast on a creature that already has Tempered, nor can it target [[Construct Spike Launcher|spike launchers]], [[blazeheart core]]s, or a [[monarch bomb]]'s [[bomblet]]s.
  
 
==Strategy==
 
==Strategy==
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The main appeal of this spell is intended to be the direct damage, turning spells like [[Launch Clockwork Bee]] and [[Alistair's Walking Alembic]] into small AOEs. [[Hellfire Mortar]] and [[Platinum Paragon]] are especially good at getting inside a crowd of monsters.
  
 
==History==
 
==History==
{{CBA|0.33|this spell will be added to the game.}}
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*In [[0.33]], this spell was added.
 
 
[[Category:Forgecraft Spells]] <!-- remove these categories after adding the {{spell info}} block, they'll be added automatically -->
 
[[Category:Level 5 Spells]]
 

Latest revision as of 19:54, 10 November 2025

Version 0.33: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.
Nazja's percussive tempering.png Nazja's Percussive Tempering
Level 5
School1 Forgecraft
Source(s) Book of Duality
Book of Metalworking
Casting noise 5
Spell noise 0
Power Cap 200
Range 8
Flags Destructive, Helpful, Not self, Target
Manifests a magical hammer that repairs and temporarily augments the offensive capabilities of any construct that was created by the caster's own Forgecraft spells. This process results in a flurry of sparks, slag, and concussive shockwaves that do considerable damage to any enemies adjacent to the targeted construct, but it cannot be recast upon the same object until the enhancement wears off.
Spell Details
Damage Formula 4d(4+Power/12)
Max Damage 4d21
Max Power 200
Range LOS
Targeting Smite
To-hit Never miss
Special Must target ally, buffs target, 3x3 explosion

Nazja's Percussive Tempering is a level 5 Forgecraft spell that buffs an allied creature created by a Forgecraft spell and creates a damaging shockwave around the target.

Useful Info

Targets an ally Forgecraft creature, dealing damage to adjacent enemies (you and your allies are not hurt), and applying the following effects to the target:

  • Grants the creature the Tempered buff for 7-10 turns, boosting the monster's HD by 4 and increasing its melee damage by 25%.
  • Heals the creature by 3d10 HP.
  • If the tempered creature has less than 5 turns left, its duration will be increased by 3-5 turns.

It cannot be cast on a creature that already has Tempered, nor can it target spike launchers, blazeheart cores, or a monarch bomb's bomblets.

Strategy

The main appeal of this spell is intended to be the direct damage, turning spells like Launch Clockwork Bee and Alistair's Walking Alembic into small AOEs. Hellfire Mortar and Platinum Paragon are especially good at getting inside a crowd of monsters.

History

  • In 0.33, this spell was added.