Difference between revisions of "Enfeeble"
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| − | {{ | + | {{version034}} |
{{spell info}} | {{spell info}} | ||
| − | '''Enfeeble''' is a Level 7 [[Hexes]] spell that always applies the [[weak]]ness and [[ | + | '''Enfeeble''' is a Level 7 [[Hexes]] spell that always applies the [[weak]]ness and [[diminished spells]] statuses to the targeted foe. In addition, succeeding on a [[willpower]] check will [[daze]] and [[blind]] the target. It can even blind [[:Category:Unblindable|monsters that are physically unblindable]]. |
| − | All statuses from this spell have a duration of <code>5 + [[spellpower]]/20</code> turns (min. 5 turns). | + | All statuses from this spell have a duration of <code>5 + [[spellpower]]/20</code> turns (min. 5 turns). Casting Enfeeble again won't stack the duration, it only resets it. |
For the daze and blind effect, Enfeeble has an [[enchantment power]] multiplier of x4,<ref>{{source ref|0.30.0|zap-data.h|1767}}</ref> which makes it significantly harder to resist than most other Hexes. See the [[Willpower#Resisting enchantments|Willpower]] article for more details. | For the daze and blind effect, Enfeeble has an [[enchantment power]] multiplier of x4,<ref>{{source ref|0.30.0|zap-data.h|1767}}</ref> which makes it significantly harder to resist than most other Hexes. See the [[Willpower#Resisting enchantments|Willpower]] article for more details. | ||
==Strategy== | ==Strategy== | ||
| − | While Enfeeble cannot kill an [[orb of fire]] on its own, it is still a useful spell for Hexes specialists. Against enemies with moderate-or-lower will, it will often cause daze/blindness, | + | While Enfeeble cannot kill an [[orb of fire]] on its own, it is still a useful spell for Hexes specialists. Against enemies with moderate-or-lower will, it will often cause daze/blindness, disabling enemies ''completely'' (until damaged) and making them vulnerable to stabs. Against infinite will enemies, Enfeeble can still be useful to weaken them, although at the cost of 7 MP. |
| − | + | Note that diminished spells does not work on natural or priestly abilities (anything [[antimagic]] works on, it works on). | |
| + | |||
| + | ==Monster Version== | ||
| + | {{monsters with spell}} | ||
==History== | ==History== | ||
| − | * | + | *Prior to [[0.34]]: |
| + | **Enfeeble inflicted [[antimagic]] instead of diminished spells. | ||
| + | **The [[daze]] effect did not completely disable enemies. | ||
| + | **Undead, nonliving, plant, and "unblindable" monsters were not blinded by this spell. | ||
| + | **Monsters couldn't cast this spell. | ||
| + | *Enfeeble was added in [[0.28]]. | ||
==References== | ==References== | ||
<references/> | <references/> | ||
Latest revision as of 22:47, 5 February 2026
| | |
|---|---|
| Level | 7 |
| School1 | Hexes |
| Source(s) | Book of Hexes Book of Misfortune |
| Casting noise | 7 |
| Spell noise | 0 |
| Power Cap | 200 |
| Range | 8 |
| Flags | Will check, Dir or target, Needs tracer |
| Overwhelms an enemy with malignant energies, irresistibly weakening their melee attacks and disrupting their magic. It will additionally daze and blind any foe that fails to resist the full force of the curse. |
Enfeeble is a Level 7 Hexes spell that always applies the weakness and diminished spells statuses to the targeted foe. In addition, succeeding on a willpower check will daze and blind the target. It can even blind monsters that are physically unblindable.
All statuses from this spell have a duration of 5 + spellpower/20 turns (min. 5 turns). Casting Enfeeble again won't stack the duration, it only resets it.
For the daze and blind effect, Enfeeble has an enchantment power multiplier of x4,[1] which makes it significantly harder to resist than most other Hexes. See the Willpower article for more details.
Contents
Strategy
While Enfeeble cannot kill an orb of fire on its own, it is still a useful spell for Hexes specialists. Against enemies with moderate-or-lower will, it will often cause daze/blindness, disabling enemies completely (until damaged) and making them vulnerable to stabs. Against infinite will enemies, Enfeeble can still be useful to weaken them, although at the cost of 7 MP.
Note that diminished spells does not work on natural or priestly abilities (anything antimagic works on, it works on).
Monster Version
The following enemies cast Enfeeble:
- 2
Zykzyl
History
References
- ↑ zap-data.h:1767 (0.30.0)