Difference between revisions of "Talk:Axes"
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So, that cleaving ability that axes get in 0.12... Did I read correctly that it will trigger with every swing, or is it an evocable thing (like reaching for polearms) where you can choose not to use it if there's a certain enemy you don't particularly want to hit? [[User:Spudwalt|--spudwalt]] 04:34, 3 March 2013 (CET) | So, that cleaving ability that axes get in 0.12... Did I read correctly that it will trigger with every swing, or is it an evocable thing (like reaching for polearms) where you can choose not to use it if there's a certain enemy you don't particularly want to hit? [[User:Spudwalt|--spudwalt]] 04:34, 3 March 2013 (CET) | ||
+ | :Every swing hits every thing, per this handy diagram! | ||
+ | |||
+ | o O o<br> | ||
+ | o @ o<br> | ||
+ | o X o | ||
+ | |||
+ | @ = You<br> | ||
+ | O = Target (takes full damage)<br> | ||
+ | o = Secondary targets (takes half damage? or maybe gets attacked with half the base damage? not sure on the actual calculation)<br> | ||
+ | X = Not a target! Unaffected by your attack | ||
+ | |||
+ | :The only time it ever caused me trouble was when I accidentally hacked apart the plants i was pillar dancing around. Overall it makes me a lot fonder of axes whether I'm using a shield or not. --[[User:MoogleDan|MoogleDan]] 05:17, 3 March 2013 (CET) | ||
+ | ::I also heard something about it being stopped by walls. So, going from your original diagram: | ||
+ | |||
+ | o O o<br> | ||
+ | o @ # <--wall<br> | ||
+ | o X ~ | ||
+ | |||
+ | ::Am I right in thinking that the cleave won't hit anything in the space marked with a tilde? [[User:Spudwalt|--spudwalt]] 06:29, 3 March 2013 (CET) | ||
+ | |||
+ | :::That's also true. Sorry, forgot about that exception. --[[User:MoogleDan|MoogleDan]] 08:25, 3 March 2013 (CET) | ||
+ | |||
+ | |||
+ | === Axe Cleaving & On-Hit effects === | ||
+ | Does every target potentially trigger things like pain, flaming, chopping, etc? --[[User:JohnnyCat|JohnnyCat]] ([[User talk:JohnnyCat|talk]]) 07:30, 29 January 2017 (CET) | ||
+ | :After some testing, apparently the answer is YES. At least for a Chaos weapon. --[[User:JohnnyCat|JohnnyCat]] ([[User talk:JohnnyCat|talk]]) 04:06, 31 January 2017 (CET) |
Latest revision as of 04:06, 31 January 2017
So, that cleaving ability that axes get in 0.12... Did I read correctly that it will trigger with every swing, or is it an evocable thing (like reaching for polearms) where you can choose not to use it if there's a certain enemy you don't particularly want to hit? --spudwalt 04:34, 3 March 2013 (CET)
- Every swing hits every thing, per this handy diagram!
o O o
o @ o
o X o
@ = You
O = Target (takes full damage)
o = Secondary targets (takes half damage? or maybe gets attacked with half the base damage? not sure on the actual calculation)
X = Not a target! Unaffected by your attack
- The only time it ever caused me trouble was when I accidentally hacked apart the plants i was pillar dancing around. Overall it makes me a lot fonder of axes whether I'm using a shield or not. --MoogleDan 05:17, 3 March 2013 (CET)
- I also heard something about it being stopped by walls. So, going from your original diagram:
o O o
o @ # <--wall
o X ~
- Am I right in thinking that the cleave won't hit anything in the space marked with a tilde? --spudwalt 06:29, 3 March 2013 (CET)
- That's also true. Sorry, forgot about that exception. --MoogleDan 08:25, 3 March 2013 (CET)
Axe Cleaving & On-Hit effects
Does every target potentially trigger things like pain, flaming, chopping, etc? --JohnnyCat (talk) 07:30, 29 January 2017 (CET)