Difference between revisions of "Talk:Amulet of rage"
(Created page with "Is the formula: '''Success Rate''': (50 + 2×Evocations)% actually correct? I have a TeMo right now with an evocations skill of 3.1, and the failure rate of evoking berserk i...") |
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Is the formula: '''Success Rate''': (50 + 2×[[Evocations]])% actually correct? I have a TeMo right now with an evocations skill of 3.1, and the failure rate of evoking berserk is 36%, while this should be 44% according to the formula. --[[User:Lokkij|Lokkij]] 20:54, 13 April 2013 (CEST) | Is the formula: '''Success Rate''': (50 + 2×[[Evocations]])% actually correct? I have a TeMo right now with an evocations skill of 3.1, and the failure rate of evoking berserk is 36%, while this should be 44% according to the formula. --[[User:Lokkij|Lokkij]] 20:54, 13 April 2013 (CEST) | ||
+ | :I realize this comment is old, but the formula currently in the article is a little backward but technically equivalent to the real rate. The game calculates 50 - 2×[[Evocations]] (notice it's - and not +), then rolls 3d100/3. If the roll is less than the calculation, you succeed. --[[User:Edsrzf|Edsrzf]] ([[User talk:Edsrzf|talk]]) 05:37, 1 July 2015 (CEST) | ||
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+ | ==Success Rate Graph vs. Table== | ||
+ | I've been adding success rate tables to pages like this one. (See [[ring of invisibility]], for example.) Then I got to this one and realized there was a nice graph here already. I personally find the tables a little easier to interpret, but I'm just wondering what folks think. ill anyone be ma if I replace the graph? I'm not offering to make more graphs, though, since I don't know how this one was made.--[[User:Edsrzf|Edsrzf]] ([[User talk:Edsrzf|talk]]) 05:37, 1 July 2015 (CEST) |
Latest revision as of 04:37, 1 July 2015
Is the formula: Success Rate: (50 + 2×Evocations)% actually correct? I have a TeMo right now with an evocations skill of 3.1, and the failure rate of evoking berserk is 36%, while this should be 44% according to the formula. --Lokkij 20:54, 13 April 2013 (CEST)
- I realize this comment is old, but the formula currently in the article is a little backward but technically equivalent to the real rate. The game calculates 50 - 2×Evocations (notice it's - and not +), then rolls 3d100/3. If the roll is less than the calculation, you succeed. --Edsrzf (talk) 05:37, 1 July 2015 (CEST)
Success Rate Graph vs. Table
I've been adding success rate tables to pages like this one. (See ring of invisibility, for example.) Then I got to this one and realized there was a nice graph here already. I personally find the tables a little easier to interpret, but I'm just wondering what folks think. ill anyone be ma if I replace the graph? I'm not offering to make more graphs, though, since I don't know how this one was made.--Edsrzf (talk) 05:37, 1 July 2015 (CEST)