Difference between revisions of "Fountain"

From CrawlWiki
Jump to: navigation, search
m (removed Crystal ball category)
m (up to date)
Line 1: Line 1:
{{version014}}
+
{{version015}}
 
'''Fountains''' are a [[Dungeon]] feature often found near [[shop]]s, [[altar]]s, and some [[vault]]s. They are almost entirely cosmetic, though they do count as [[shallow water]] tiles and thus may be used to fuel the [[Summon Elemental]] spell, and may contain aquatic monsters, though they are too shallow to cause [[merfolk]] characters to transform.
 
'''Fountains''' are a [[Dungeon]] feature often found near [[shop]]s, [[altar]]s, and some [[vault]]s. They are almost entirely cosmetic, though they do count as [[shallow water]] tiles and thus may be used to fuel the [[Summon Elemental]] spell, and may contain aquatic monsters, though they are too shallow to cause [[merfolk]] characters to transform.
  
Line 18: Line 18:
  
 
==History==
 
==History==
 +
Prior to [[0.15]], [[Mimic|mimics]] could mimic fountains.
 +
 
Prior to [[0.14]], you could [[quaff]] from fountains for various effects.
 
Prior to [[0.14]], you could [[quaff]] from fountains for various effects.
  

Revision as of 15:34, 3 January 2015

Version 0.15: This article may not be up to date for the latest stable release of Crawl.

Fountains are a Dungeon feature often found near shops, altars, and some vaults. They are almost entirely cosmetic, though they do count as shallow water tiles and thus may be used to fuel the Summon Elemental spell, and may contain aquatic monsters, though they are too shallow to cause merfolk characters to transform.

List of Fountains

Fountain.png Fountain of clear blue water

A decorative fountain, flowing with clear water.

Sparkling fountain.png Sparkling fountain

A decorative fountain, flowing with brightly sparkling water.

Blood fountain.png Fountain of blood

A decorative fountain, spurting with foul-looking blood.

Dry fountain.png Dry fountain

History

Prior to 0.15, mimics could mimic fountains.

Prior to 0.14, you could quaff from fountains for various effects.

Prior to 0.12, fountains dried by the player would eventually flow again given enough time (1% chance every 20 turns), becoming whatever kind of fountain they were beforehand.