Difference between revisions of "Undeadhunter"
(Updated to 0.16) |
(Anybody know when exactly Undeadhunter became usable by followers of the good gods? It happened before 0.16, at least.) |
||
Line 1: | Line 1: | ||
− | {{ | + | {{version017}} |
− | {{flavour|Legends say that | + | {{flavour|A weapon imbued with magic to disrupt and destroy the forces binding undead creatures together. Legends say that, long ago, a lich lord created many such weapons to ensure the loyalty of his undead servants. Sadly, this mace might be the last one left.}} |
− | |||
− | |||
[[File:Great_mace_undeadhunter.png]] '''''the +7 great mace "Undeadhunter"''''' | [[File:Great_mace_undeadhunter.png]] '''''the +7 great mace "Undeadhunter"''''' | ||
Line 11: | Line 9: | ||
==Desirability== | ==Desirability== | ||
− | '''"Undeadhunter"''' is a solidly enchanted weapon that deals superlative damage to undead opponents. While disruption is | + | '''"Undeadhunter"''' is a solidly enchanted weapon that deals superlative damage to undead opponents. While disruption is less versatile than [[holy wrath]] (as it has no impact against [[demon]]s), it can be used by [[demonspawn]], [[vampire]]s, [[mummies]], and [[ghoul]]s, and its damage output against undead opponents is far superior than a weapon of holy wrath. If you find it and are already using two-handed maces, it's a good switch for places such as [[the Tomb]] or [[the Crypt]], or when facing down [[bone dragon]]s or [[lich]]es. A mundane weapon with a more universally powerful brand is likely to be better for general use, though. |
==History== | ==History== | ||
+ | "Undeadhunter" used to be considered an evil weapon, and the good gods forbade the use of it. This aspect of the disruption brand was removed in version ??. | ||
+ | |||
"Undeadhunter" was given a disruption brand in [[0.9]]. Prior to that, it simply bore a holy wrath brand, and was unwieldable by evil characters as usual. | "Undeadhunter" was given a disruption brand in [[0.9]]. Prior to that, it simply bore a holy wrath brand, and was unwieldable by evil characters as usual. | ||
[[Category:Unrands]] | [[Category:Unrands]] | ||
[[Category:Maces & Flails]] | [[Category:Maces & Flails]] |
Revision as of 16:30, 29 November 2015
A weapon imbued with magic to disrupt and destroy the forces binding undead creatures together. Legends say that, long ago, a lich lord created many such weapons to ensure the loyalty of his undead servants. Sadly, this mace might be the last one left. |
the +7 great mace "Undeadhunter"
+7 great mace
Disruption
rN+
Desirability
"Undeadhunter" is a solidly enchanted weapon that deals superlative damage to undead opponents. While disruption is less versatile than holy wrath (as it has no impact against demons), it can be used by demonspawn, vampires, mummies, and ghouls, and its damage output against undead opponents is far superior than a weapon of holy wrath. If you find it and are already using two-handed maces, it's a good switch for places such as the Tomb or the Crypt, or when facing down bone dragons or liches. A mundane weapon with a more universally powerful brand is likely to be better for general use, though.
History
"Undeadhunter" used to be considered an evil weapon, and the good gods forbade the use of it. This aspect of the disruption brand was removed in version ??.
"Undeadhunter" was given a disruption brand in 0.9. Prior to that, it simply bore a holy wrath brand, and was unwieldable by evil characters as usual.