|Skill||Maces & Flails|
|Base delay (%)||17 (170%)|
|Min delay||7 at skill 20|
| An enormous metal war club, of great cumbrousness.
"There will arise one named Feridoun, who shall inherit thy throne and reverse thy fortunes, and strike thee down with a cow-headed mace."
-Firdausi, _Shahnameh_. ca. 1000 A.D.
trans. Helen Zimmern, 1883.
The great mace is the largest and heaviest weapon in the Maces & Flails category that most species can wield. While it cannot riposte like a triple sword, reach like a bardiche, or cleave like an executioner's axe, it can still deal heavy damage and reaches its minimum delay at a lower skill level. Furthermore, it is more commonly generated than the largest weapons of other types. Ogres and trolls who plan to wield two-handed weapons will want a giant spiked club, but this is a good endgame weapon for more average-sized Maces & Flails users.
|Mace of Variability|
- Prior to 0.14, they had 18 base damage, and were much more common.
|Axes||Battleaxe • Broad axe • Executioner's axe • Hand axe • War axe|
|Maces & Flails||Club • Demon whip • Dire flail • Eveningstar • Flail • Giant club • Giant spiked club • Great mace • Mace (Hammer) • Morningstar • Sacred scourge • Whip|
|Long Blades||Demon blade • Double sword • Eudemon blade • Falchion • Great sword • Long sword • Scimitar • Triple sword|
|Polearms||Bardiche • Demon trident • Glaive • Halberd (Scythe) • Spear • Trident • Trishula|
|Ranged Weapons||Arbalest • Hand crossbow • Longbow • Shortbow • Sling • Triple crossbow|
|Short Blades||Dagger • Quick blade • Rapier • Short sword|
|Staves||Lajatang • Magical staff • Quarterstaff|
|Throwing||Boomerang • Dart • Javelin • Large rock • Stone • Throwing net|