Difference between revisions of "Ring of slaying"
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==Desirability== | ==Desirability== | ||
− | Very high, if the bonus is decent. Slaying bonuses will significantly increase your overall damage output, acting as a bonus enchantment that stacks with your current weapon. | + | Very high, if the bonus is decent. Slaying bonuses will significantly increase your overall damage output, acting as a bonus enchantment that stacks with your current weapon. Characters with fast weapons in particular can make good use of slaying, though slower weaponry will still benefit from it. |
==History== | ==History== |
Revision as of 06:21, 17 April 2015
This ring increases or decreases the wearer's effectiveness with ranged weapons and melee attacks. |
A ±X ring of slaying affects accuracy and damage dealt by X in the same format as weapon enchantments, ranging from -5 to +5). It will affect both melee (including unarmed) and ranged combat, but not magic. The ring is usually cursed if the modifier is negative.
A functionally identical effect occasionally appears on artefact jewellery and armour, denoted as "Slay ±X".
Desirability
Very high, if the bonus is decent. Slaying bonuses will significantly increase your overall damage output, acting as a bonus enchantment that stacks with your current weapon. Characters with fast weapons in particular can make good use of slaying, though slower weaponry will still benefit from it.
History
Before the weapon enchantment merge in 0.15, rings of slaying had two distinct bonuses--one for accuracy, and one for damage.
Prior to 0.10, slaying was more powerful as it was included before the weapon skill multiplier.