Difference between revisions of "Portal Projectile"

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{{version016}}
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{{version|0.19}}
{{Spell
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{{spell info}}
|name=Portal Projectile
 
|level=3
 
|school1={{Translocations}}
 
|school2=
 
|school3=
 
|castingnoise=3
 
|spellnoise=see [[Noise#Ranged_combat|ranged combat noise]]
 
|sources=<div>
 
*[[Book of Spatial Translocations]]
 
</div>
 
}}
 
  
{{Flavour|This spell allows the caster to teleport fired or thrown missile directly to their targets for a short duration, spending an additional small amount of magic for each shot. Teleported projectiles have their accuracy (but not damage) greatly improved.}}
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'''Portal Projectile''' is a level 3 [[Translocations]] spell which grants your ranged weapons [[smite]]-targetting.
  
'''Portal Projectile''' is a level 3 [[Translocations]] spell which grants your ranged weapons [[smite]]-targeting, allowing you to attack any target in your [[line of sight]] regardless of units in between, and with substantially increased accuracy. Alternatively, it allows you to teleport any item in your possession with similar targeting. Each ranged attack while Portal Projectile is active costs 1 additional MP; if you run out of MP, your projectiles travel normally until you regain MP.
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==Effect==
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When cast Portal Projectile (PProj) status is gained. While this status is active ranged attacks use smite-targetting allowing you to attack any target in your [[line of sight]] regardless of units in between, and with substantially increased [[accuracy]] based on spell power. Each ranged attack while Portal Projectile is active costs 1 additional [[MP]]; if you run out of MP, your projectiles travel normally until you regain MP.
  
All [[wall]]s block Portal Projectile, even if you can see through them.
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Like with all smite-targetting, all [[wall]]s block Portal Projectile, even if you can see through them.
  
 
==Strategy==
 
==Strategy==
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*Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them.
 
*Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them.
 
*Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way.
 
*Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way.
*The item teleporation ability offers some interesting, if convoluted, attack options, such as sending a potion of poison out and then casting [[Ignite Poison]].
 
 
*While most ammo brands will still function as normal with this spell, the [[returning]] and [[penetration]] brands are disabled.
 
*While most ammo brands will still function as normal with this spell, the [[returning]] and [[penetration]] brands are disabled.
  
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*{{monsterlink|Naga sharpshooter}}
 
*{{monsterlink|Naga sharpshooter}}
 
*{{monsterlink|Vashnia}}
 
*{{monsterlink|Vashnia}}
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==History==
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Prior to [[0.14]], the spell wasn't duration based, instead each cast launched one projectile.
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Prior to [[0.5.1]], the spell range wasn't full LOS.

Revision as of 14:50, 16 November 2016

Version 0.19: This article may not be up to date for the latest stable release of Crawl.

Portal Projectile

Portal Projectile is a level 3 Translocations spell which grants your ranged weapons smite-targetting.

Effect

When cast Portal Projectile (PProj) status is gained. While this status is active ranged attacks use smite-targetting allowing you to attack any target in your line of sight regardless of units in between, and with substantially increased accuracy based on spell power. Each ranged attack while Portal Projectile is active costs 1 additional MP; if you run out of MP, your projectiles travel normally until you regain MP.

Like with all smite-targetting, all walls block Portal Projectile, even if you can see through them.

Strategy

  • Its low spell level makes it easy for most characters to master. Any player focused on ranged attacks can benefit from it.
  • Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them.
  • Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way.
  • While most ammo brands will still function as normal with this spell, the returning and penetration brands are disabled.

Monster Version

The following monsters can cast Portal Projectile:

History

Prior to 0.14, the spell wasn't duration based, instead each cast launched one projectile.

Prior to 0.5.1, the spell range wasn't full LOS.