|Allows the caster to teleport fired or thrown missiles directly to their targets for a short duration, spending an additional small amount of magic for each missile. Teleported projectiles have their accuracy greatly increased.|
When cast, Portal Projectile grants the user the Portal Projectile status (PProj). While this status is active, the user's ranged attacks use smite-targeting, allowing you to attack any target in your line of sight regardless of units in between and with substantially increased accuracy based on spell power. Each ranged attack while Portal Projectile is active costs 1 additional MP; if you run out of MP, your projectiles travel normally until you regain MP. You may use an ability in the ability menu to cancel Portal Projectile before its duration is over and conserve your MP, if you so desire.
Like with all smite-targeted attacks, all walls block Portal Projectile, even if you can see through them.
- Its low spell level makes it easy for most characters to master. Any player focused on ranged weapons can benefit from it.
- Portal Projectile makes taking out summoners hiding behind a pack of summoned fodder easy. Even better is when you have your own pack of summons and you can still fire without risk of hitting them.
- Alternatively, if you can pin a weak monster between yourself and something dangerous, you can pelt the threat while it waits patiently for the weak foe to get out of the way.
- While most ammo brands will still function as normal with this spell, the returning and penetration brands are disabled.
The monster version of Portal Projectile functions differently; instead of giving a monster the ongoing ability to teleport their ranged weapon attacks, it merely functions as a one-time smite-targeted attack. As monsters never run out of MP, they may achieve much the same effect as a player character by simply spamming the spell.
The following enemies cast Portal Projectile: