Difference between revisions of "Talk:Confusion"
(→Confusion ego ?) |
(→Confusion ego ?: solved) |
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When taking damage, you have a (number of Confusing artefacts worn) in 100 | When taking damage, you have a (number of Confusing artefacts worn) in 100 | ||
chance of being confused.}} | chance of being confused.}} | ||
+ | |||
It probably comes in 0.17. --[[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 10:26, 22 August 2015 (CEST) | It probably comes in 0.17. --[[User:Fingolfin|Fingolfin]] ([[User talk:Fingolfin|talk]]) 10:26, 22 August 2015 (CEST) |
Latest revision as of 09:27, 22 August 2015
Am I right in thinking confusion negates the ability to cleave? --spudwalt 07:23, 20 May 2013 (CEST)
- Unfortunately, I think that's the case. It'd be an AMAZING way to deal with it otherwise : / --MoogleDan 14:05, 20 May 2013 (CEST)
Confusion ego ?
While reading the source code for generating the faerie dragon armour, it was written that if the armour gained Clarity, then the Confusing ego would be overwritten. Is this a now-obsolete ego that simply persisted in the source code or does it realy exist? I've tried to spawn armours with confusion in wizmode but it didn't work. -- Fingolfin (talk) 10:12, 22 August 2015 (CEST)
- Okay forget it I just found this commit dating from may 12 2015 :
New negative randart property: Confusing
When taking damage, you have a (number of Confusing artefacts worn) in 100 chance of being confused. |
It probably comes in 0.17. --Fingolfin (talk) 10:26, 22 August 2015 (CEST)