Difference between revisions of "Dagger of Chilly Death"
(Update description. Set version to 0.17. Tweak wording.) |
(→History: Note MR change.) |
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==History== | ==History== | ||
− | Prior to [[0.15]], it had a +5, +7 enchantment bonus and could not freeze targets. | + | Prior to [[0.15]], it had a +5, +7 enchantment bonus and could not freeze targets. It also only provided +20 MR. |
[[Category:Unrands]] | [[Category:Unrands]] | ||
[[Category:Short blades]] | [[Category:Short blades]] |
Revision as of 13:33, 18 December 2015
A dagger made of one huge shard of sapphire. It covers opponents in ice, slowing down their movement somewhat. |
+9 dagger
Freezing brand
May flash-freeze the target on a successful hit
rF-
rC++
rPois
+40 MR
Desirability
The dagger of Chilly Death's biggest failing is its fire vulnerability, which can render it very dangerous to wield in certain situations. If you can overcome that, however, you wind up with a curious weapon. Its base weapon is not very effective for straight combat, and although its enchantment level is very high, you'll likely get better damage with a well-enchanted cutlass or quickblade with a pain or electrocution brand, particularly at higher skill and slaying levels. You may wish to occasionally swap it in for its resistances (cold, poison, and magic resistance), especially for combat casters. As a stabbing tool, it's effective, but not that much more than any other dagger.
Its flash-freeze effect is less useful than it might be on a ranged weapon, simply because it's very short lived and by the time you can strike the enemy, you're already in melee range and the enemy won't be moving anyway. It is very effective for creating an escape opportunity, however; once the target's frozen, you can use that brief slow effect to create a gap and race up a stairway to someplace safe.
History
Prior to 0.15, it had a +5, +7 enchantment bonus and could not freeze targets. It also only provided +20 MR.