Difference between revisions of "Overloaded"
Ion frigate (talk | contribs) m (1 revision: various things) |
(Added status effects category) |
||
Line 3: | Line 3: | ||
An [[encumbered]] character who continues picking up items will eventually become [[overloaded]] instead, suffering the following: | An [[encumbered]] character who continues picking up items will eventually become [[overloaded]] instead, suffering the following: | ||
*Cannot climb [[stairs]] | *Cannot climb [[stairs]] | ||
− | *+3 to movement delay | + | *+3 to [[movement]] delay |
*+3 [[hunger]] per action | *+3 [[hunger]] per action | ||
*[[Stealth]] is reduced by 2/3 | *[[Stealth]] is reduced by 2/3 | ||
Line 10: | Line 10: | ||
Grabbing further items eventually becomes impossible. To avoid being overloaded, the player should find a safe area to make a [[stash]] of items they don't need to carry around at all times. | Grabbing further items eventually becomes impossible. To avoid being overloaded, the player should find a safe area to make a [[stash]] of items they don't need to carry around at all times. | ||
− | [[Category: | + | [[Category:Status effects]] |
[[Category:Movement]] | [[Category:Movement]] |
Revision as of 20:40, 25 April 2013
Version 0.9: This article may not be up to date for the latest stable release of Crawl.
An encumbered character who continues picking up items will eventually become overloaded instead, suffering the following:
- Cannot climb stairs
- +3 to movement delay
- +3 hunger per action
- Stealth is reduced by 2/3
- Slows Unarmed Combat
Grabbing further items eventually becomes impossible. To avoid being overloaded, the player should find a safe area to make a stash of items they don't need to carry around at all times.