Difference between revisions of "Slow (spell)"

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==Effect==
 
==Effect==
If the target fails a [[magic resistance]] check, it's movement and actions will take 50% longer than normal. This can seriously reduce the damage output of monsters, and makes it much easier to escape pursuers. At higher [[spell power]], the target is slowed for a longer period of time. [[Formicid]]s are immune to the effect due to their stasis.
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If the target fails a [[magic resistance]] check, its movement and actions will take 50% longer than normal. This can seriously reduce the damage output of monsters, and makes it much easier to escape pursuers. At higher [[spell power]], the target is slowed for a longer period of time. [[Formicid]]s are immune to the effect due to their stasis.
  
 
==Other Sources==
 
==Other Sources==

Revision as of 16:07, 6 February 2017

Version 0.19: This article may not be up to date for the latest stable release of Crawl.

Slow (spell)

Slow is a level 2 Hexes spell which attempts to slow down a target.

Effect

If the target fails a magic resistance check, its movement and actions will take 50% longer than normal. This can seriously reduce the damage output of monsters, and makes it much easier to escape pursuers. At higher spell power, the target is slowed for a longer period of time. Formicids are immune to the effect due to their stasis.

Other Sources

A wand of slowing, cloud of miasma, curare-tipped needle, Metabolic Englaciation or Leda's Liquefaction (on monsters) will all have the same "slow" effect, but some of them will check other parameters or resistances instead of magic resistance.

Monster Version

The monster version of this spell functions similarly to the player version.


History

Prior to 0.18, an amulet of stasis could protect you from Slow.

In 0.17 Slow was removed from the Book of Hinderance.

In 0.10 Slow received a small power boost.

Prior to 0.8 slowing made every action take twice as long.