Difference between revisions of "Inhibited Regeneration"

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(AFAICT this isn't true now stat recovery is XP-gated (certainly not of DD...))
(Update - now just 1 rank.)
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|Rank||Effect||Flavor
 
|Rank||Effect||Flavor
 
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|1||[[Regeneration rate]] decreased by 50% when enemies in LoS||You heal slowly when monsters are visible.
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|1||[[Regeneration]] decreased by 50% when enemies in LoS||You do not regenerate when monsters are visible.  
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|2||[[Regeneration rate]] decreased by 100% when enemies in LoS||You do not heal naturally when monsters are visible.
 
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|3||[[Regeneration rate]] = 0||You do not heal naturally.
 
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| colspan="3" |
 
| colspan="3" |
'''Species notes:''' [[Ghoul]]s start at rank 1, [[Deep Dwarf|Deep Dwarves]] start at rank 3.
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'''Species notes:''' [[Ghoul]]s start at rank 1.
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| colspan="3" |
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Prior to [[0.20]], this mutation had 3 ranks: at rank 1, regeneration was slowed when monsters were visible, rank 2 was the current rank 1, and at rank 3 regeneration was completely stopped.
 
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Revision as of 20:38, 1 February 2018

Rank Effect Flavor
1 Regeneration decreased by 50% when enemies in LoS You do not regenerate when monsters are visible.

Species notes: Ghouls start at rank 1.

Prior to 0.20, this mutation had 3 ranks: at rank 1, regeneration was slowed when monsters were visible, rank 2 was the current rank 1, and at rank 3 regeneration was completely stopped.

Bad mutation