Difference between revisions of "Sentinel's Mark"
(Update to 0.23. The spellpower is no longer fixed (commit 87ed8b29)) |
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{{flavour|Bestows a strong beacon upon a targeted creature. It announces the presence and location of the marked creature to everyone on the same level.}} | {{flavour|Bestows a strong beacon upon a targeted creature. It announces the presence and location of the marked creature to everyone on the same level.}} | ||
− | '''Sentinel's Mark''' is a monsters-only spell that attempts to temporarily afflict you with the Mark condition, causing all monsters on the current floor to know your location and seek you out. Sleeping monsters are not affected by this until they wake up. Characters with high [[magic resistance]] may negate the effect entirely | + | '''Sentinel's Mark''' is a monsters-only spell that attempts to temporarily afflict you with the Mark condition, causing all monsters on the current floor to know your location and seek you out. Sleeping monsters are not affected by this until they wake up. Characters with high [[magic resistance]] may negate the effect entirely. Characters with at least MR++++ are immune to this enchantment, but MR+++ is enough to reliably resist it. |
Quaffing a [[potion of cancellation]] will cancel this [[status effect]]. | Quaffing a [[potion of cancellation]] will cancel this [[status effect]]. | ||
− | You may also acquire the Mark condition by stepping on an [[alarm trap]]. This effect ignores your magic resistance and also makes a very loud [[noise]]. | + | You may also acquire the Mark condition by stepping on an [[alarm trap]] or from an [[Trap#Exploration-triggered_traps|exploration trap effect]]. This effect ignores your magic resistance and also makes a very loud [[noise]]. |
{{monsters with spell}} | {{monsters with spell}} | ||
==History== | ==History== | ||
− | This spell was added in [[0.12]]. | + | *Prior to [[0.16]], its [[spell power]] didn't depend on the attacker's [[HD]] and was always 125. |
+ | *This spell was added in [[0.12]]. | ||
[[Category:Monster spells]] | [[Category:Monster spells]] | ||
[[Category:Status effects]] | [[Category:Status effects]] |
Revision as of 22:05, 9 April 2019
Bestows a strong beacon upon a targeted creature. It announces the presence and location of the marked creature to everyone on the same level. |
Sentinel's Mark is a monsters-only spell that attempts to temporarily afflict you with the Mark condition, causing all monsters on the current floor to know your location and seek you out. Sleeping monsters are not affected by this until they wake up. Characters with high magic resistance may negate the effect entirely. Characters with at least MR++++ are immune to this enchantment, but MR+++ is enough to reliably resist it.
Quaffing a potion of cancellation will cancel this status effect.
You may also acquire the Mark condition by stepping on an alarm trap or from an exploration trap effect. This effect ignores your magic resistance and also makes a very loud noise.
The following enemies cast Sentinel's Mark:
- @ Harold
- p Vault sentinel
The following enemies may be able to cast Sentinel's Mark, depending on their spell set:
- & Pandemonium lord (3.4% chance)
History
- Prior to 0.16, its spell power didn't depend on the attacker's HD and was always 125.
- This spell was added in 0.12.