Difference between revisions of "Barbs"
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− | '''Barbs''' is a [[status effect]] which causes the victim to sustain damage each time it attempts to move. | + | '''Barbs''' is a [[status effect]] which causes the victim to sustain damage each time it attempts to move. The barbs remain in their target for 3-6 turns plus an additional 2-4 turns each time the target is struck by more barbs, up to a maximum of 12 turns. This duration decreases when the target remains in place (use the '''s''' or '''.''' keys). Moving while under the barbs' effect deals 2d(4+number of barbs) damage (up to a maximum of 2d6). This has a 33% chance of decreasing the duration by one turn; it is possible to rid yourself of barbs by moving, but doing so will incur significant damage. |
The Barbs status effect is inflicted whenever a target is hit by the [[Throw Barbs]] spell, which the following enemies can cast: | The Barbs status effect is inflicted whenever a target is hit by the [[Throw Barbs]] spell, which the following enemies can cast: |
Revision as of 19:18, 1 August 2018
Barbs is a status effect which causes the victim to sustain damage each time it attempts to move. The barbs remain in their target for 3-6 turns plus an additional 2-4 turns each time the target is struck by more barbs, up to a maximum of 12 turns. This duration decreases when the target remains in place (use the s or . keys). Moving while under the barbs' effect deals 2d(4+number of barbs) damage (up to a maximum of 2d6). This has a 33% chance of decreasing the duration by one turn; it is possible to rid yourself of barbs by moving, but doing so will incur significant damage.
The Barbs status effect is inflicted whenever a target is hit by the Throw Barbs spell, which the following enemies can cast:
H Manticore
9 Peacekeeper
History
Barbs was added in 0.14.