Difference between revisions of "Spear trap"
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{{flavour|A mechanical contraption that shoots long sharp poles to skewer tresspassers.}} | {{flavour|A mechanical contraption that shoots long sharp poles to skewer tresspassers.}} | ||
[[File:Spear trap.png]] | [[File:Spear trap.png]] | ||
− | A [[spear trap]] is a [[trap]] that fires spears when stepped upon by | + | A [[spear trap]] is a [[trap]] that fires spears when stepped upon by the player or [[monster]]. They hold 2-7 spears and deal 1d26 damage to you or 1d10 damage to monsters. The game will prompt you if you try to walk over one on less than 40 HP. |
− | Effects that grant the [[Repel Missiles|RMsl]] | + | Effects that grant the [[Repel Missiles#Player sources|RMsl]] status will reduce the chance of this trap being able to hit the player. |
− | Much like other traps, spear traps cannot be disarmed, but they do have a limited supply of ammunition. They are fairly uncommon, appearing only in the [[Ossuary]] branch | + | Much like other traps, spear traps cannot be disarmed, but they do have a limited supply of ammunition. They are fairly uncommon, appearing only in the [[Ossuary]] branch and in the [[Tomb]]. |
==History== | ==History== | ||
*Prior to 0.16, [[fly]]ing characters would never trigger traps. | *Prior to 0.16, [[fly]]ing characters would never trigger traps. | ||
− | *In previous versions, traps could be disarmed by "attacking" the trap in place by | + | *In previous versions, traps could be disarmed by "attacking" the trap in place by pressing '''Ctrl-<Direction>'''. This ability was enhanced by the [[Traps & Doors]] skill. Both of these have been removed. |
[[Category:Traps]] | [[Category:Traps]] |
Revision as of 17:15, 16 September 2020
Version 0.25: This article may not be up to date for the latest stable release of Crawl.
A mechanical contraption that shoots long sharp poles to skewer tresspassers. |
A spear trap is a trap that fires spears when stepped upon by the player or monster. They hold 2-7 spears and deal 1d26 damage to you or 1d10 damage to monsters. The game will prompt you if you try to walk over one on less than 40 HP.
Effects that grant the RMsl status will reduce the chance of this trap being able to hit the player.
Much like other traps, spear traps cannot be disarmed, but they do have a limited supply of ammunition. They are fairly uncommon, appearing only in the Ossuary branch and in the Tomb.
History
- Prior to 0.16, flying characters would never trigger traps.
- In previous versions, traps could be disarmed by "attacking" the trap in place by pressing Ctrl-<Direction>. This ability was enhanced by the Traps & Doors skill. Both of these have been removed.