Difference between revisions of "Flash Freeze"
(Update to 0.23) |
(0.30 - 60% -> 50% physical) |
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{{Flavour|Freezes the air around a target, causing significant harm and slowing the target's movement. It has no effect on targets that are already frozen.}} | {{Flavour|Freezes the air around a target, causing significant harm and slowing the target's movement. It has no effect on targets that are already frozen.}} | ||
− | '''Flash Freeze''' is a monster-only spell which fires a beam of cold that ignores [[EV]] and applies the [[Frozen]] [[status effect]] to the target. This negative enchantment lasts for 3 turns and cannot be refreshed. | + | '''Flash Freeze''' is a monster-only spell which fires a beam of cold that ignores [[EV]] and applies the [[Frozen]] [[status effect]] to the target. This negative enchantment lasts for 3 turns and cannot be refreshed. This spell is 50% resistible. |
{{monsters with spell}} | {{monsters with spell}} | ||
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==History== | ==History== | ||
+ | *Prior to [[0.30]], this spell was 40% resistible. | ||
*Prior to [[0.20]], there was the [[Dagger of Chilly Death]] unrandart, which could 'flash-freeze' the target on a successful hit. | *Prior to [[0.20]], there was the [[Dagger of Chilly Death]] unrandart, which could 'flash-freeze' the target on a successful hit. | ||
*Prior to [[0.19]], Flash Freeze was one of the possible magical effects of the [[Legendary Destruction]] spell. | *Prior to [[0.19]], Flash Freeze was one of the possible magical effects of the [[Legendary Destruction]] spell. |
Revision as of 03:19, 5 May 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Freezes the air around a target, causing significant harm and slowing the target's movement. It has no effect on targets that are already frozen. |
Flash Freeze is a monster-only spell which fires a beam of cold that ignores EV and applies the Frozen status effect to the target. This negative enchantment lasts for 3 turns and cannot be refreshed. This spell is 50% resistible.
The following enemies cast Flash Freeze:
- C Antaeus (3d29 damage)
- L Josephina (3d28 damage)
- k Rime drake (3d13 damage)
- D Serpent of Hell (Cocytus) (3d24 damage)
Other possible sources are the wrath of Vehumet and Makhleb.
History
- Prior to 0.30, this spell was 40% resistible.
- Prior to 0.20, there was the Dagger of Chilly Death unrandart, which could 'flash-freeze' the target on a successful hit.
- Prior to 0.19, Flash Freeze was one of the possible magical effects of the Legendary Destruction spell.
- This spell was added in 0.14.