Difference between revisions of "Fencer's gloves"

From CrawlWiki
Jump to: navigation, search
(upd 0.25, saw it in game, no changes)
m (History: fix formatting)
Line 12: Line 12:
  
 
==History==
 
==History==
Prior to [[0.19]], Fencer's gloves gave +4 boosts to [[Long Blades]] and [[Short Blades]] skills and increased [[EV]] by 3.
+
*Prior to [[0.19]], Fencer's gloves gave +4 boosts to [[Long Blades]] and [[Short Blades]] skills and increased [[EV]] by 3.
 
+
*Prior to [[0.17]], these gloves gave +2 [[slaying]] instead of the skill bonuses.
Prior to [[0.17]], these gloves gave +2 [[slaying]] instead of the skill bonuses.
+
*Prior to [[0.15]], these gloves gave only +3 to dexterity, and added +8 to [[accuracy]] rather than +2 slaying.
 
 
Prior to [[0.15]], these gloves gave only +3 to dexterity, and added +8 to [[accuracy]] rather than +2 slaying.
 
  
 
[[Category:Unrands]]
 
[[Category:Unrands]]
 
[[Category:Gloves]]
 
[[Category:Gloves]]

Revision as of 20:20, 23 September 2020

Version 0.25: This article may not be up to date for the latest stable release of Crawl.
A pair of gloves made of white silk. They have a natural affinity with the riposte, allowing their wielder to retaliate against some missed attacks with any weapon, or to retaliate against all attacks when using a long blade.

Fencer's gloves.png the +0 pair of fencer's gloves

+0 gloves

+3 dexterity
Allows riposte

Desirability

Thirty-three percent chance of a free hit with any melee weapon when a monster misses is quite novel, especially with highly enchanted or vampiric weapons. On the other hand, monster miss chance largely depends on EV, and blocking attacks doesn't count as a miss, so high-EV characters will find themselves landing free hits often while heavily armoured and/or shield-proficient characters will find that the riposte triggering very infrequently.

History

  • Prior to 0.19, Fencer's gloves gave +4 boosts to Long Blades and Short Blades skills and increased EV by 3.
  • Prior to 0.17, these gloves gave +2 slaying instead of the skill bonuses.
  • Prior to 0.15, these gloves gave only +3 to dexterity, and added +8 to accuracy rather than +2 slaying.