Difference between revisions of "Animate Armour"

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(wording ould def be cleaned up (as well as template))
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'''Animate Armour''' is a level 4 [[Earth]]/[[Summonings|Summoning]] spell which brings forth your armour's spirit into battle. The heavier your armour, the stronger it will be.
 
'''Animate Armour''' is a level 4 [[Earth]]/[[Summonings|Summoning]] spell which brings forth your armour's spirit into battle. The heavier your armour, the stronger it will be.
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*Attack: Hits twice for <code> AC + AC * (AC/2)</code> damage.<ref>{{source ref|0.27.0|source/mon-util.cc|2031}}</ref>
 
*Attack: Hits twice for <code> AC + AC * (AC/2)</code> damage.<ref>{{source ref|0.27.0|source/mon-util.cc|2031}}</ref>
 
*Extremely slow movement speed.
 
*Extremely slow movement speed.
 
In addition, the armour is treated as a [[dancing weapon]], so is [[nonliving]]:
 
 
*Infinite [[willpower]]
 
*Infinite [[willpower]]
 
*Immunity to [[poison]] and [[negative energy]]
 
*Immunity to [[poison]] and [[negative energy]]
 
*Is mindless.
 
*Is mindless.
  
Unable to wear body armour, [[Draconian]]s can not use this spell. The increased [[AC]] of [[Gargoyle]]s, [[mutation]]s, or [[scroll of enchant armour|enchantment]]s, do not effect the spirit's performance. The spirit does not inherit resistances from the armour itself, such as the [[corrosion]] resistance from [[acid dragon scales]].
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Unable to wear body armour, [[Draconian]]s and [[Felid]]s can not use this spell. The increased [[AC]] of [[Gargoyle]]s, [[mutation]]s, or [[scroll of enchant armour|enchantment]]s, do not effect the spirit's performance. The spirit does not inherit resistances from the armour itself, such as the [[corrosion]] resistance from [[acid dragon scales]].
  
 
==Strategy==
 
==Strategy==
This spell is meant primarially for melee-spellcaster hybrids. Characters that appreciate an extra ally in melee benefit the most - even while wearing the heaviest armour, the summon is relatively frail.
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This spell is meant primarially for melee-spellcaster hybrids. Characters that appreciate an extra ally in melee benefit the most. Even while wearing the heaviest armour, the summon is relatively frail and will not win too many 1v1s.
  
The armour's strength scales heavily with AC; while a [[robe]] may hit twice for up to 4 damage, the relatively light [[fire dragon scales]] deals up to 40 damage per hit. A [[crystal plate armour]] can deal up to 112 damage - but the huge effort required to cast ''any'' spell could have been used on stronger spells.  
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The armour's strength scales heavily with AC; while a [[robe]] may hit twice for up to 4 damage, the relatively light [[fire dragon scales]] deals up to 40 damage per hit. A [[crystal plate armour]] can deal up to 112 damage (twice) - but the huge effort required to cast ''any'' spell could have been used on aanything else.
  
 
==History==
 
==History==

Revision as of 11:09, 6 August 2021

Version 0.27: This article may not be up to date for the latest stable release of Crawl.
This page is a stub. You could probably expand this page should you wish to do so.

Animate Armour is a level 4 Earth/Summoning spell which brings forth your armour's spirit into battle. The heavier your armour, the stronger it will be.

Effect

Summons a maximum of one armour ally to battle, with stats dependent on the AC of your armour:

  • HP: Base 40
  • AC: 2*AC
  • Attack: Hits twice for AC + AC * (AC/2) damage.[1]
  • Extremely slow movement speed.
  • Infinite willpower
  • Immunity to poison and negative energy
  • Is mindless.

Unable to wear body armour, Draconians and Felids can not use this spell. The increased AC of Gargoyles, mutations, or enchantments, do not effect the spirit's performance. The spirit does not inherit resistances from the armour itself, such as the corrosion resistance from acid dragon scales.

Strategy

This spell is meant primarially for melee-spellcaster hybrids. Characters that appreciate an extra ally in melee benefit the most. Even while wearing the heaviest armour, the summon is relatively frail and will not win too many 1v1s.

The armour's strength scales heavily with AC; while a robe may hit twice for up to 4 damage, the relatively light fire dragon scales deals up to 40 damage per hit. A crystal plate armour can deal up to 112 damage (twice) - but the huge effort required to cast any spell could have been used on aanything else.

History

  • Animate Armour was added in 0.27.

References