Difference between revisions of "Spiny"
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Each time anything attacks a [[:Category:Spiny|spiny monster]] in melee, there is a one in three chance that the attacker will take 5d4 damage. This damage ignores EV, but is reduced by AC. Spiny enemies are also immune to constriction both from the melee attacks of [[naga]]s and [[octopode]]s and the zombie hands of [[Borgnjor's Vile Clutch]]. | Each time anything attacks a [[:Category:Spiny|spiny monster]] in melee, there is a one in three chance that the attacker will take 5d4 damage. This damage ignores EV, but is reduced by AC. Spiny enemies are also immune to constriction both from the melee attacks of [[naga]]s and [[octopode]]s and the zombie hands of [[Borgnjor's Vile Clutch]]. | ||
− | [[Cactus giant]]s instead deal 5d8 damage with their spines.<ref>{{source ref|0.28.0| | + | [[Cactus giant]]s instead deal 5d8 damage with their spines.<ref>{{source ref|0.28.0|fight.cc|1289}}</ref> |
==Player Version== | ==Player Version== | ||
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==History== | ==History== | ||
− | *In [[0.28]], cactus giants were introduced, with | + | *In [[0.28]], cactus giants were introduced, which deal more damage with their spines. |
*Prior to [[0.27]], mutation rank had minimal influence on the player damage formula. | *Prior to [[0.27]], mutation rank had minimal influence on the player damage formula. | ||
*Prior to [[0.26]], [[porcupine]]s, [[torturous demonspawn]]s, and [[hell sentinel]]s had spines. | *Prior to [[0.26]], [[porcupine]]s, [[torturous demonspawn]]s, and [[hell sentinel]]s had spines. | ||
*Prior to [[0.19]], the player version did damage based only on the mutation rank. | *Prior to [[0.19]], the player version did damage based only on the mutation rank. | ||
− | |||
==References== | ==References== |
Revision as of 17:27, 20 March 2022
Anything careless enough to attack a spiny creature in melee will take damage from the defender's spines. Ranged or reaching attacks ignore this counterattack, as do spells.
Monster Version
Each time anything attacks a spiny monster in melee, there is a one in three chance that the attacker will take 5d4 damage. This damage ignores EV, but is reduced by AC. Spiny enemies are also immune to constriction both from the melee attacks of nagas and octopodes and the zombie hands of Borgnjor's Vile Clutch.
Cactus giants instead deal 5d8 damage with their spines.[1]
Player Version
You can acquire the spiny trait yourself by gaining the demonspawn spiny mutation. Spiny players have a one in two chance to hurt attackers, dealing damage based on mutation rank and experience level:
Minimum damage: mutation_rank Maximum damage: (2 * XL / 3) + 3 * mutation_rank
As with monster spines, this ignores EV. However, you can only affect the first attack of any given monster per round.
Spiny Monsters
History
- In 0.28, cactus giants were introduced, which deal more damage with their spines.
- Prior to 0.27, mutation rank had minimal influence on the player damage formula.
- Prior to 0.26, porcupines, torturous demonspawns, and hell sentinels had spines.
- Prior to 0.19, the player version did damage based only on the mutation rank.
References
- ↑ fight.cc:1289 (0.28.0)