Difference between revisions of "Spell slot flag"
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Revision as of 13:39, 18 July 2023
One or multiple spell slot flags are attached to every monster spell or ability (which are coded as spells). Many of the monsters you'll encounter in DCSS can cast, but they have access to these spells in different ways. The spell slot flag determines what methods can disable a spell, as well as a few other features.
Contents
Natural flag
This spell is a natural process, such as a dragon's breath or an electric eel's electricity, and not really a spell. It cannot be affected by Antimagic, Sap Magic, or Silence.
Vocal flag
Much like Natural "spells", this is a natural ability and not truly magical in nature, but it requires spoken words to perform, like a vault sentinel's Warning Cry. It is unaffected by antimagic and Sap Magic, but cannot be cast while silenced.
Wizard flag
This spell requires spoken words to cast, and is not something innately available to the caster. Most non-demonic casters, such as deep elves, use the wizard flag. It can be affected by the antimagic brand and the Sap Magic enchantment and cannot be cast while silenced. Trog appreciates killing monsters with Wizard spells.
Summons created by these spells won't necessarily have the same god as the summoner.
Magical flag
This spell is an innate magical ability of a creature. It requires no spoken words, but is still magical in nature. It can be affected by the antimagic brand, but not by Silence or Sap Magic.
Priest flag
These are similar to Wizard flagged spells, but the magical force comes from a higher power, not the caster. For example, a spriggan berserker calls on Trog for its abilities. This spell cannot be cast while silenced, but Antimagic and Sap Magic have no impact on it.
Emergency flag
This spell slot will be used only when a monster is clearly losing a fight (when its health is very low in comparison to the player's).
Noisy flag
This spell creates noise when cast, even if the spell does not normally make noise.
Breath flag
Casting this spell leaves the caster breathless for a time. This spell has a cooldown which must reach 0 before it can be cast again.
Instant flag
This spell doesn't use the caster's turn -- the caster may move or act normally after casting the spell.