Difference between revisions of "Arcjolt"
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Hits all monsters adjacent to you or another target, up to [[LOS]]. This spell deals full damage, regardless of how far a target is or how many targets are hit. As a spell dealing <code>BEAM_ELEC</code> damage, it also ignores half of any target's [[AC]]. | Hits all monsters adjacent to you or another target, up to [[LOS]]. This spell deals full damage, regardless of how far a target is or how many targets are hit. As a spell dealing <code>BEAM_ELEC</code> damage, it also ignores half of any target's [[AC]]. | ||
− | Arcjolt can be conducted [[allied]] monsters | + | Arcjolt can be be conducted through [[allied]] monsters. For allies protected from friendly fire (such as the [[Hepliaklqana]] [[ancestor]], [[plant]]s under [[Fedhas]], or [[Demonic Guardian]]), the spell will pass through harmlessly, and still hits enemies adjacent to your ally. |
==History== | ==History== |
Revision as of 01:44, 13 May 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
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Arcjolt is a level 5 Air Magic/Conjurations spell.
Effect
Hits all monsters adjacent to you or another target, up to LOS. This spell deals full damage, regardless of how far a target is or how many targets are hit. As a spell dealing BEAM_ELEC
damage, it also ignores half of any target's AC.
Arcjolt can be be conducted through allied monsters. For allies protected from friendly fire (such as the Hepliaklqana ancestor, plants under Fedhas, or Demonic Guardian), the spell will pass through harmlessly, and still hits enemies adjacent to your ally.
History
This spell was added in 0.30.
Spell Details | |
---|---|
Damage Formula | 1d(10+power/2) |
Max Damage | 1d110 |
Max Power | 200 |
Range | |
Targeting | Special |
To-hit | |
Special | Ignores 1/2 AC |