Difference between revisions of "Conjure Living Spells"

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(Created page with "{{version030}} {{flavour|Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.}} '''Conjure Livin...")
 
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{{flavour|Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.}}
 
{{flavour|Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.}}
  
'''Conjure Living Spells''' summons 2 living spell monsters. Each [[walking tome]] uses a different type of living spell. Living spells have 1 HP, but when they make contact with an enemy, they will cast their respective spell. They behave like the [[foxfire]] spell.
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'''Conjure Living Spells''' summons 2 living spell monsters. Each [[walking tomes|walking tome]] uses a different type of living spell. Living spells have 1 HP, but when they make contact with an enemy, they will cast their respective spell. They behave like the [[foxfire]] spell.
  
 
Walking tomes can sustain a maximum of 4 living spells.
 
Walking tomes can sustain a maximum of 4 living spells.

Revision as of 17:36, 29 June 2023

Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.

Conjure Living Spells summons 2 living spell monsters. Each walking tome uses a different type of living spell. Living spells have 1 HP, but when they make contact with an enemy, they will cast their respective spell. They behave like the foxfire spell.

Walking tomes can sustain a maximum of 4 living spells.

The following enemies cast Conjure Living Spells:

History

  • Prior to 0.30, walking tomes could sustain 6 living spells at a time.