Difference between revisions of "Conjure Living Spells"
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==History== | ==History== | ||
*In [[0.31]], walking tomes can only sustain 4 living spells at once. Also, crystal tomes will only cast 1-2 spells. | *In [[0.31]], walking tomes can only sustain 4 living spells at once. Also, crystal tomes will only cast 1-2 spells. | ||
+ | *Conjure Living Spells was introduced in [[0.28]], along with walking tomes. | ||
[[Category: Monster spells]] | [[Category: Monster spells]] | ||
[[Category: Crystal Ball Articles]] | [[Category: Crystal Ball Articles]] |
Revision as of 11:29, 4 September 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate. |
Conjure Living Spells summons living spell monsters. Each walking tome uses a different type of spell. Tomes will summon 2-3 living spells. They behave like Foxfires: each living spell has 1-2 HP, but on contact with an enemy, they'll cast their respective spell.
The following enemies cast Conjure Living Spells:
- ; Walking crystal tome (1-2x 3d34 damage)
- ; Walking divine tome (2-3x 7-17 damage)
- ; Walking earthen tome
- ; Walking frostbound tome (2-3x 3d26 damage)