Difference between revisions of "Conjure Living Spells"
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{{flavour|Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.}} | {{flavour|Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.}} | ||
| − | '''Conjure Living Spells''' summons living spell monsters. Each [[walking tome]] uses a different type of spell. Tomes will summon 2-3 living spells. They behave like [[Foxfire]]s: each living spell has 1-2 HP, but on contact with an enemy, they'll cast their respective spell. | + | '''Conjure Living Spells''' summons living spell monsters. Each [[walking tome]] uses a different type of spell. Tomes will summon 2-3 living spells. They behave like [[Foxfire]]s: each living spell has 1-2 HP, but on contact with an enemy, they'll cast their respective spell. Note that the living spells themselves are unaffected by [[silence]]. |
{{monsters with spell}} | {{monsters with spell}} | ||
Revision as of 18:17, 20 November 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
| Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate. |
Conjure Living Spells summons living spell monsters. Each walking tome uses a different type of spell. Tomes will summon 2-3 living spells. They behave like Foxfires: each living spell has 1-2 HP, but on contact with an enemy, they'll cast their respective spell. Note that the living spells themselves are unaffected by silence.
The following enemies cast Conjure Living Spells:
- ;
Walking crystal tome (1-2x 3d34 damage) - ;
Walking divine tome (2-3x 7-17 damage) - ;
Walking earthen tome - ;
Walking frostbound tome (2-3x 3d26 damage)