Difference between revisions of "Conjure Living Spells"
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{{flavour|Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.}} | {{flavour|Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate.}} | ||
− | '''Conjure Living Spells''' summons living spell monsters. Each [[walking tome]] uses a different type of spell. Tomes will summon 2-3 living spells. They behave like [[Foxfire]]s: each living spell has 1-2 HP, but on contact with an enemy, they'll cast their respective spell. | + | '''Conjure Living Spells''' summons living spell monsters. Each [[walking tome]] uses a different type of spell. Tomes will summon 2-3 living spells. They behave like [[Foxfire]]s: each living spell has 1-2 HP, but on contact with an enemy, they'll cast their respective spell. Note that the living spells themselves are unaffected by [[silence]]. |
{{monsters with spell}} | {{monsters with spell}} |
Revision as of 18:17, 20 November 2023
Version 0.30: This article may not be up to date for the latest stable release of Crawl.
Creates several living, autonomous spells, which cast themselves at the first foe to enter their range. Once cast, they dissipate. |
Conjure Living Spells summons living spell monsters. Each walking tome uses a different type of spell. Tomes will summon 2-3 living spells. They behave like Foxfires: each living spell has 1-2 HP, but on contact with an enemy, they'll cast their respective spell. Note that the living spells themselves are unaffected by silence.
The following enemies cast Conjure Living Spells:
- ; Walking crystal tome (1-2x 3d34 damage)
- ; Walking divine tome (2-3x 7-17 damage)
- ; Walking earthen tome
- ; Walking frostbound tome (2-3x 3d26 damage)