Difference between revisions of "Electricity"
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"BEAM_ELEC" damage, comprising most (but not all) electric attacks, ignores 1/2 of the target's [[AC]]. | "BEAM_ELEC" damage, comprising most (but not all) electric attacks, ignores 1/2 of the target's [[AC]]. | ||
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Electricity resistance reduces electric damage by 66% (to x33%). | Electricity resistance reduces electric damage by 66% (to x33%). | ||
Latest revision as of 17:42, 20 September 2023
Electricity is one of the rarer elemental forces in the Dungeon. Both players and monsters can take advantage of electricity through spells or specially branded weapons, though some monsters also possess innate electric abilities.
Electricity Damage
The player has a lot of ways to inflict electricity damage: weapons, spells, god abilities, and an evocable item. Also, Storm Form adds electricity damage to your Unarmed Combat attacks.
Several Air Magic spells deal electric damage, while weapons of electrocution have a flat chance to inflict extra damage regardless of your weapon skill. A lightning rod is another common source of electric damage. Followers of Nemelex can create electrical explosions by drawing the Storm card, and followers of Qazlal have access to Upheaval and Disaster Area abilities.
"BEAM_ELEC" damage, comprising most (but not all) electric attacks, ignores 1/2 of the target's AC.
Electricity Resistance
Electricity resistance reduces electric damage by 66% (to x33%).
It can be acquired from a number of sources:
Item:
- Staff of air
- Storm dragon scales
- Potion of resistance (temporary)
- Various randarts and unrands
Character:
- Black Draconians and Gargoyles have innate rElec.
- Electricity Resistance mutation
- The demonspawn mutation, Thin Metallic Scales 3
- Statue Form and Storm Form
Vulnerability
Electric vulnerability increases electric damage taken by +50%.
It can be given as part of Qazlal's wrath, but is not found anywhere else. No monsters are vulnerable to electric damage.
See Also
List of electricity resistant monsters
History
- Prior to 0.18, rElec reduced damage by 75%.
- Prior to 0.14, the electrocution brand would spread electricity through shallow water, dealing damage to nearby creatures standing in water.
- Prior to 0.13, being airborne gave immunity to the electrocution brand and resistance to Static Discharge.