Difference between revisions of "Slow (spell)"

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{{spell info}}
 
{{spell info}}
  
 
[[Slow]] is a [[status effect]] and a level 1 [[Hexes]] spell that makes the target slower.
 
[[Slow]] is a [[status effect]] and a level 1 [[Hexes]] spell that makes the target slower.
 
[[Hedge Wizard]]s can memorize the Slow spell from turn one.
 
  
 
==Spell==
 
==Spell==
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*[[Chaotic]] effects
 
*[[Chaotic]] effects
 
*Mummy [[death curse]]s
 
*Mummy [[death curse]]s
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*[[Torpor snail]]s while they're in [[LOS]]
  
 
==Monster Spell==
 
==Monster Spell==
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==History==
 
==History==
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*Prior to [[0.32]], [[Hedge Wizard]]s started with this spell.
 
*Prior to [[0.31]], [[Hexslinger]]s started with this spell.
 
*Prior to [[0.31]], [[Hexslinger]]s started with this spell.
 
*Prior to [[0.30]], the Slow spell had an [[enchantment power]] multiplier of x1.5, making it more likely to succeed.
 
*Prior to [[0.30]], the Slow spell had an [[enchantment power]] multiplier of x1.5, making it more likely to succeed.

Revision as of 06:29, 23 January 2025

Version 0.32: This article is up to date for the latest stable release of Dungeon Crawl Stone Soup.

Slow (spell)

Slow is a status effect and a level 1 Hexes spell that makes the target slower.

Spell

If the target fails a willpower check, they will be slowed. At higher spell power, the target is slowed for a longer period of time.

Effect

Slowed creatures take 50% longer for movement and all other actions. Haste and Slow will cancel each other out, without rounding error. This can seriously reduce the damage output of affected creatures, and it is much easier to escape slowed pursurers (but much harder to escape when slowed).

Formicids are completely immune to the effect due to their stasis.

Sources

Other than the Slow spell, the following can inflict slow:

Monster Spell

The monster version of this spell functions similarly to the player version.


History

  • Prior to 0.32, Hedge Wizards started with this spell.
  • Prior to 0.31, Hexslingers started with this spell.
  • Prior to 0.30, the Slow spell had an enchantment power multiplier of x1.5, making it more likely to succeed.
  • Prior to 0.28, the Slow spell was a level 2 Hexes spell, with a power cap of 200.
  • Prior to 0.18, an amulet of stasis could protect you from Slow.
  • Prior to 0.10, the Slow spell did not have an enchantment power boost.
  • Prior to 0.8, slowing made every action take twice as long.