Difference between revisions of "Ring of slaying"
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{{flavour|This ring increases or decreases the hand-to-hand and missile combat skills of its wearer.}} | {{flavour|This ring increases or decreases the hand-to-hand and missile combat skills of its wearer.}} | ||
− | A '''±X, ±Y ring of slaying''' affects [[accuracy]] by X and [[damage]] dealt by Y in the same format as weapon enchantments. It will affect both melee and ranged combat, but not magic. | + | A '''±X, ±Y ring of slaying''' affects [[accuracy]] by X and [[damage]] dealt by Y in the same format as weapon enchantments. It will affect both melee (including unarmed) and ranged combat, but not magic. |
The best possible rings of slaying are (+0, +9) and (+7,+7). | The best possible rings of slaying are (+0, +9) and (+7,+7). |
Revision as of 18:34, 9 November 2013
Version 0.13: This article may not be up to date for the latest stable release of Crawl.
This ring increases or decreases the hand-to-hand and missile combat skills of its wearer. |
A ±X, ±Y ring of slaying affects accuracy by X and damage dealt by Y in the same format as weapon enchantments. It will affect both melee (including unarmed) and ranged combat, but not magic.
The best possible rings of slaying are (+0, +9) and (+7,+7).
A similar effect occasionally appears on artefact jewellery and armour, where it will be described as "It affects your (accuracy|damage dealing abilities)" and notated as "Acc+x" or "Dam+x". This effect, often referred to as slaying, is functionally identical to a ring of slaying.
History
Prior to 0.10, slaying was more powerful as it was included before the weapon skill multiplier.