Difference between revisions of "Habitat"
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*Land: Cannot travel through [[deep water]] or [[lava]]. Receives penalties in [[shallow water]], unless [[large]] size or bigger. | *Land: Cannot travel through [[deep water]] or [[lava]]. Receives penalties in [[shallow water]], unless [[large]] size or bigger. | ||
**Fake Amphibious: [[Giant]] monsters with land habitat can travel through deep water, but with the usual shallow water penalties. | **Fake Amphibious: [[Giant]] monsters with land habitat can travel through deep water, but with the usual shallow water penalties. | ||
− | *Amphibious: Can travel through both land and water without penalty. | + | *Amphibious: Can travel through both land and water without penalty. Grants immunity to [[drowning]]. |
− | *Water: Can only travel in water, both shallow and deep. | + | *Water: Can only travel in water, both shallow and deep. Grants immunity to [[drowning]]. |
*Amphibious lava: Can travel through land and lava without penalty. Receives penalties in [[shallow water]] unless [[large]] size or bigger. | *Amphibious lava: Can travel through land and lava without penalty. Receives penalties in [[shallow water]] unless [[large]] size or bigger. | ||
*Lava: Can only travel in lava. If a lava habitat monster is outside lava, it will flop around randomly, taking damage until it enters lava again. | *Lava: Can only travel in lava. If a lava habitat monster is outside lava, it will flop around randomly, taking damage until it enters lava again. | ||
− | If a monster is dropped into deep water or lava without a suitable habitat, and does not have [[flight]], it will instnatly die. E.g. land, amphibious, and water habitat monsters without flight will instantly die if they enter a lava tile. If a player enters deep water/lava without suitable habitat or flight, they are [[drain]]ed for every turn until they escape. | + | If a monster is dropped into deep water or lava without a suitable habitat, and it does not have [[flight]], it will instnatly die. E.g. land, amphibious, and water habitat monsters without flight will instantly die if they enter a lava tile. If a player enters deep water/lava without suitable habitat or flight, they are [[drain]]ed for every turn until they escape. |
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+ | If a water habitat monster is outside water, or a lava habitat monster outside lava, it will flop around: it takes damage every turn, move randomly, and try to seek to re-enter water/lava. |
Revision as of 21:34, 22 February 2024
Version 0.31: This article may not be up to date for the latest stable release of Crawl.
A creature's habitat determines what tiles it can traverse without flight. Most monsters found in the Dungeon live on land, though it can vary.
- Land: Cannot travel through deep water or lava. Receives penalties in shallow water, unless large size or bigger.
- Fake Amphibious: Giant monsters with land habitat can travel through deep water, but with the usual shallow water penalties.
- Amphibious: Can travel through both land and water without penalty. Grants immunity to drowning.
- Water: Can only travel in water, both shallow and deep. Grants immunity to drowning.
- Amphibious lava: Can travel through land and lava without penalty. Receives penalties in shallow water unless large size or bigger.
- Lava: Can only travel in lava. If a lava habitat monster is outside lava, it will flop around randomly, taking damage until it enters lava again.
If a monster is dropped into deep water or lava without a suitable habitat, and it does not have flight, it will instnatly die. E.g. land, amphibious, and water habitat monsters without flight will instantly die if they enter a lava tile. If a player enters deep water/lava without suitable habitat or flight, they are drained for every turn until they escape.
If a water habitat monster is outside water, or a lava habitat monster outside lava, it will flop around: it takes damage every turn, move randomly, and try to seek to re-enter water/lava.