Difference between revisions of "Habitat"

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A creature's '''habitat''' determines what tiles it can traverse without [[flight]]. Most monsters found in the [[Dungeon]] live on land, though it can vary.
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A creature's '''habitat''' determines what tiles it can traverse without [[flight]].
 
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*Land: Cannot travel through [[deep water]] or [[lava]]. Receives penalties in [[shallow water]], unless flying or [[large]]/[[giant]] sized.
*Land: Cannot travel through [[deep water]] or [[lava]]. Receives penalties in [[shallow water]], unless [[large]] size or bigger.
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**Fake Amphibious: [[Giant]] monsters with land habitat can travel through deep water, but with the usual shallow water penalties, and without drowning immunity.
**Fake Amphibious: [[Giant]] monsters with land habitat can travel through deep water, but with the usual shallow water penalties.
 
 
*Amphibious: Can travel through both land and water without penalty. Grants immunity to [[drowning]].
 
*Amphibious: Can travel through both land and water without penalty. Grants immunity to [[drowning]].
 
*Water: Can only travel in water, both shallow and deep. Grants immunity to [[drowning]].
 
*Water: Can only travel in water, both shallow and deep. Grants immunity to [[drowning]].
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*Lava: Can only travel in lava. If a lava habitat monster is outside lava, it will flop around randomly, taking damage until it enters lava again.
 
*Lava: Can only travel in lava. If a lava habitat monster is outside lava, it will flop around randomly, taking damage until it enters lava again.
  
If a monster is dropped into deep water or lava without a suitable habitat, and it does not have [[flight]], it will instnatly die. E.g. land, amphibious, and water habitat monsters without flight will instantly die if they enter a lava tile. If a player enters deep water/lava without suitable habitat or flight, they are [[drain]]ed for every turn until they escape.
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Almost everything in the game is either land or amphibious habitat.
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If a monster is dropped into deep water or lava without a suitable habitat, and it does not have [[flight]], it will instantly die. E.g. land, amphibious, and water habitat monsters without flight will instantly die if they enter a lava tile. If a player enters deep water/lava without suitable habitat or flight, they are [[drain]]ed for every turn until they escape.
  
If a water habitat monster is outside water, or a lava habitat monster outside lava, it will flop around: it takes damage every turn, move randomly, and try to seek to re-enter water/lava.
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If a water habitat monster is outside water, or a lava habitat monster outside lava, it will flop around: it takes damage every turn, moves randomly, and will try to seek to re-enter water/lava.

Revision as of 21:44, 22 February 2024

Version 0.31: This article may not be up to date for the latest stable release of Crawl.

A creature's habitat determines what tiles it can traverse without flight.

  • Land: Cannot travel through deep water or lava. Receives penalties in shallow water, unless flying or large/giant sized.
    • Fake Amphibious: Giant monsters with land habitat can travel through deep water, but with the usual shallow water penalties, and without drowning immunity.
  • Amphibious: Can travel through both land and water without penalty. Grants immunity to drowning.
  • Water: Can only travel in water, both shallow and deep. Grants immunity to drowning.
  • Amphibious lava: Can travel through land and lava without penalty. Receives penalties in shallow water unless large size or bigger.
  • Lava: Can only travel in lava. If a lava habitat monster is outside lava, it will flop around randomly, taking damage until it enters lava again.

Almost everything in the game is either land or amphibious habitat.

If a monster is dropped into deep water or lava without a suitable habitat, and it does not have flight, it will instantly die. E.g. land, amphibious, and water habitat monsters without flight will instantly die if they enter a lava tile. If a player enters deep water/lava without suitable habitat or flight, they are drained for every turn until they escape.

If a water habitat monster is outside water, or a lava habitat monster outside lava, it will flop around: it takes damage every turn, moves randomly, and will try to seek to re-enter water/lava.