Difference between revisions of "Static Discharge"
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==History== | ==History== | ||
+ | In [[0.13]] this spell ignores the airborne status (both for the player and the monsters). | ||
+ | |||
Prior to [[0.9]], this was a level 4 spell. | Prior to [[0.9]], this was a level 4 spell. |
Revision as of 13:24, 13 April 2013
Version 0.10: This article may not be up to date for the latest stable release of Crawl.
Static Discharge | |
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Level | 3 |
School1 | Conjuration |
School2 | Air |
Source(s) | |
Casting noise | 3 |
Spell noise | 0 |
This spell releases electric charges against those next to the caster. These may arc to adjacent monsters (or even the caster) before they eventually ground out. |
Spell Details | |
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Damage Formula | 2 + 1d(5 + Power/10 + (1d(Power)-1)/10) |
Max Damage | 2 + 1d(15 + (1d100-1)/10) |
Max Power | 100 |
Range | 1 (but can jump to monsters adjacent to the victim) |
Targeting | Self |
To-hit | |
Special | Ignores AC |
Static Discharge is a level 3 Conjurations/Air Magic spell which releases charges of electricity at one or more targets adjacent to the caster. It then has a chance based on spellpower to arc to more adjacent targets, losing power as it does so. It can arc back to the caster, although it deals low self-damage which is reduced further if the caster is flying.
It does not affect airborne or electricity-resistant enemies.
History
In 0.13 this spell ignores the airborne status (both for the player and the monsters).
Prior to 0.9, this was a level 4 spell.