Difference between revisions of "Sword of the Doom Knight"
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{{flavour|An adamantine great sword.}} | {{flavour|An adamantine great sword.}} | ||
− | [[File:Sword_of_the_doom_knight.png]] ''''' | + | [[File:Sword_of_the_doom_knight.png]] '''''the +13,+13 sword of the Doom Knight''''' |
+13, +13 [[great sword]] | +13, +13 [[great sword]] |
Revision as of 15:30, 10 September 2013
An adamantine great sword. |
the +13,+13 sword of the Doom Knight
+13, +13 great sword
Pain brand
+50 MR
Prevents Spellcasting
Desirability
Most characters will have little use for this weapon. In order for it to be worth using, a character must have very high Long Blades skill, decent Necromancy skill, and be the type of character that can readily go without magic during fights. A melee fighter who dabbles in Necromancy would find it useful, but even then, a well-enchanted triple sword or executioner's axe of freezing will provide better damage, unless the character's Necromancy skill is quite high indeed. The MR does make it appealing as a switch for characters low on that property, though.